Linear And Freeform Scenarios
Texto
When breaking down an objective into sub-objectives, it may be tempting to force the PCs to complete them one after another in a linear fashion. Not only can this remove some of the players’ agency, it’s not always how the real world works. The GM is essentially telling the players what they have to do, which ultimately feels boring.
Instead, the players should be able to pursue different sub-objectives in the order of their choosing, resulting in a more freeform style of play. In such cases, the GM asks the players what they want to achieve next, and then the group frames a scene that showcases them pursuing that sub-objective and attempting to overcome an appropriate hurdle.
Texto do livro
Core Rulebook · Chapter 7: The Game Master › The Role of the GM › Creating Scenarios · p. 282 p. 289
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When breaking down an objective into sub-objectives, it may be tempting to force the PCs to complete them one after another in a linear fashion. Not only can this remove some of the players’ agency, it’s not always how the real world works. The GM is essentially telling the players what they have to do, which ultimately feels boring.
Instead, the players should be able to pursue different sub-objectives in the order of their choosing, resulting in a more freeform style of play. In such cases, the GM asks the players what they want to achieve next, and then the group frames a scene that showcases them pursuing that sub-objective and attempting to overcome an appropriate hurdle.
