Modifying the Dice Pool
Texto
Any effect that changes the contents of the dice pool (dice, results, or symbols) after it has been rolled is considered a die modification effect. A die can be modified multiple times (including by the same form of modification) if multiple different effects instruct it. Each effect is fully resolved before resolving a different effect.
Specific Results
Some effects refer to a die set to or showing a specific result. This refers to a face on the die with exactly the specified symbols (e.g. "add a set to an result" or "reroll a die showing a blank result").
Results Containing Symbols
Other effects refer to a die result containing a specified symbol. This refers to any result that includes at least one instance of that symbol (e.g. "reroll a die containing " or "alter a die to a result containing ").
Maximum Modification
If a single effect instructs a player to modify two or more dice, they cannot select a single die to modify multiple times this way. If the number of dice specified by the effect exceeds the number of eligible dice in the pool, the player modifies as many eligible dice as possible.
Adding and Canceling Dice
Resolve these effects in the listed order:
Add a Rolled Die: When an effect says to add a rolled die, during Step 4: Modify Rolled Dice, place one die of the noted type in the pool set to the specified result. It is a rolled die.
Cancel a Rolled Die: When an effect says to cancel a rolled die, during Step 4: Modify Rolled Dice, choose one die in the pool as instructed. It becomes a dropped die.
Add a Kept Die: When an effect says to add a kept die, after Step 5: Choose Kept Dice, place one die of the noted type in the pool set to the specified result. It is a kept die.
Cancel a Kept Die: When an effect says to cancel a kept die, after Step 5: Choose Kept Dice, choose one die in the pool as instructed. It becomes a dropped die.
Other Dice Modification
Other common dice modification terms include:
Alter: When an effect says to alter a die, pick it up and set it to a different result as instructed by the effect.
Negate: When an effect says to negate a symbol, ignore that symbol when resolving the check (but not other symbols from the same result).
Reroll: When an effect says to reroll a die, roll it again and use the new result.
Reserve: When an effect says to reserve a die, remove it from the roll, then set it aside or record its result. The die will be used for a future roll as described by the effect.
Simultaneous Dice Modification
If two or more effects would modify a die, the player who made the check resolves them in the following order:
1. NPCs' effects (and other effects the GM controls)
2. Other player characters’ effects
3. Their own character's effects
If a single player controls multiple such effects, that player chooses the order in which they resolve.
Texto do livro
Core Rulebook · Chapter 1: Playing the Game › Additional Rules for Checks › Modifying the Dice Pool · p. 26 p. 27
Mostrar o texto como impresso
Any effect that changes the contents of the dice pool (dice, results, or symbols) after it has been rolled is considered a die modification effect. A die can be modified multiple times (including by the same form of modification) if multiple different effects instruct it. Each effect is fully resolved before resolving a different effect.
Specific Results
Some effects refer to a die set to or showing a specific result. This refers to a face on the die with exactly the specified symbols (e.g. "add a set to an result" or "reroll a die showing a blank result").
Results Containing Symbols
Other effects refer to a die result containing a specified symbol. This refers to any result that includes at least one instance of that symbol (e.g. "reroll a die containing " or "alter a die to a result containing ").
Maximum Modification
If a single effect instructs a player to modify two or more dice, they cannot select a single die to modify multiple times this way. If the number of dice specified by the effect exceeds the number of eligible dice in the pool, the player modifies as many eligible dice as possible.
Adding and Canceling Dice
Resolve these effects in the listed order:
Add a Rolled Die: When an effect says to add a rolled die, during Step 4: Modify Rolled Dice, place one die of the noted type in the pool set to the specified result. It is a rolled die.
Cancel a Rolled Die: When an effect says to cancel a rolled die, during Step 4: Modify Rolled Dice, choose one die in the pool as instructed. It becomes a dropped die.
Add a Kept Die: When an effect says to add a kept die, after Step 5: Choose Kept Dice, place one die of the noted type in the pool set to the specified result. It is a kept die.
Cancel a Kept Die: When an effect says to cancel a kept die, after Step 5: Choose Kept Dice, choose one die in the pool as instructed. It becomes a dropped die.
Other Dice Modification
Other common dice modification terms include:
Alter: When an effect says to alter a die, pick it up and set it to a different result as instructed by the effect.
Negate: When an effect says to negate a symbol, ignore that symbol when resolving the check (but not other symbols from the same result).
Reroll: When an effect says to reroll a die, roll it again and use the new result.
Reserve: When an effect says to reserve a die, remove it from the roll, then set it aside or record its result. The die will be used for a future roll as described by the effect.
Simultaneous Dice Modification
If two or more effects would modify a die, the player who made the check resolves them in the following order:
1. NPCs' effects (and other effects the GM controls)
2. Other player characters’ effects
3. Their own character's effects
If a single player controls multiple such effects, that player chooses the order in which they resolve.
