Narrating Strife
Texto
Players should feel free to narrate the emotions their characters are feeling as strife accumulates, as well as how it may affect their characters’ mannerisms and behavior. Emotion—both bearing it stoically and expressing it openly—is an important aspect of drama. While samurai drama often revolves around stoic characters, stoicism is at its most compelling when characters are feeling something very deeply inside. Even giving small descriptions of their characters’ current emotional states can help players engage with this theme. Of course, not all strife needs to be narrated—it is up to the players to decide when strife feels impactful or important.
Strife from checks can represent run-ofthe-mill frustration, the joy of a challenge, old pa dredged up by the present situation, fear, shame, rage, passion, hope, the thrill of victory, or any number of other feelings that heighten the character’s emotional state.
Texto do livro
Core Rulebook · Chapter 1: Playing the Game › Using Strife › Comparing Strife to Composure · p. 29
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Players should feel free to narrate the emotions their characters are feeling as strife accumulates, as well as how it may affect their characters’ mannerisms and behavior. Emotion—both bearing it stoically and expressing it openly—is an important aspect of drama. While samurai drama often revolves around stoic characters, stoicism is at its most compelling when characters are feeling something very deeply inside. Even giving small descriptions of their characters’ current emotional states can help players engage with this theme. Of course, not all strife needs to be narrated—it is up to the players to decide when strife feels impactful or important.
Strife from checks can represent run-ofthe-mill frustration, the joy of a challenge, old pa dredged up by the present situation, fear, shame, rage, passion, hope, the thrill of victory, or any number of other feelings that heighten the character’s emotional state.
