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Narrative Scenes

Core p. 247

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Narrative scenes are scenes in which PCs interact with their environment, each other, and non-player characters in a nonstructured manner. These constitute a large portion of play at many gaming tables. Most narrative scenes have a narrow focus and take place over a relatively short period of time, from a few minutes to a few hours of game-world time.

At their heart, narrative scenes are an opportunity for roleplaying. The participants might be a mix of NPCs and PCs, or a narrative scene might take place exclusively between the PCs. A character could even have a narrative scene alone in their environment, in which they explore the world and contemplate their existence. During any narrative scene, the GM should encourage the players to speak in character if they wish, and to describe their specific actions in addition to their overall goals. As the players make choices (and checks, when appropriate) for their characters, the GM reveals the details of the scene to them and reacts to their choices and actions.

During narrative scenes, the GM need not closely adjudicate the order of actions, nor the exact flow of time. If the order of actions becomes extremely important, the GM should transition the scene to a conflict scene. If the group has exhausted roleplaying options for the scene, but the activity continues in the story, the GM can transition the scene to a downtime scene, allowing the PCs to pursue goals in an abstract manner rather than calling for the players to narrate their every word and action.

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Core Rulebook · Chapter 6: Scenes and Conflicts › Narrative Scenes · p. 247

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Narrative scenes are scenes in which PCs interact with their environment, each other, and non-player characters in a nonstructured manner. These constitute a large portion of play at many gaming tables. Most narrative scenes have a narrow focus and take place over a relatively short period of time, from a few minutes to a few hours of game-world time.

At their heart, narrative scenes are an opportunity for roleplaying. The participants might be a mix of NPCs and PCs, or a narrative scene might take place exclusively between the PCs. A character could even have a narrative scene alone in their environment, in which they explore the world and contemplate their existence. During any narrative scene, the GM should encourage the players to speak in character if they wish, and to describe their specific actions in addition to their overall goals. As the players make choices (and checks, when appropriate) for their characters, the GM reveals the details of the scene to them and reacts to their choices and actions.

During narrative scenes, the GM need not closely adjudicate the order of actions, nor the exact flow of time. If the order of actions becomes extremely important, the GM should transition the scene to a conflict scene. If the group has exhausted roleplaying options for the scene, but the activity continues in the story, the GM can transition the scene to a downtime scene, allowing the PCs to pursue goals in an abstract manner rather than calling for the players to narrate their every word and action.