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Non-Player Characters

Core p. 308

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Non-player characters are the other inhabitants of the world, with whom the player characters interact. In story terms, the PCs are the main protagonists, and NPCs can be thought of as the supporting cast: bit characters, friends and allies, rivals, and antagonists. Although they can be extremely important to the arc of the narrative (the call to aid from an old friend or the diabolical scheme of a villain might be the sorts of events that initiate a story), in most scenes, these characters are not in focus. The majority of the time, the story that the group tells flows best if it is framed around the player characters and their perspectives, decisions, and actions.

Like other elements of the world outside of the PCs, NPCs are controlled and portrayed by the GM. Portraying a wide variety of characters can be a challenge, but it can also be one of the best parts of sitting in the GM’s seat.

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Core Rulebook · Chapter 7: The Game Master › Alternative Campaign Styles › Fate of the Realm · p. 308

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Non-player characters are the other inhabitants of the world, with whom the player characters interact. In story terms, the PCs are the main protagonists, and NPCs can be thought of as the supporting cast: bit characters, friends and allies, rivals, and antagonists. Although they can be extremely important to the arc of the narrative (the call to aid from an old friend or the diabolical scheme of a villain might be the sorts of events that initiate a story), in most scenes, these characters are not in focus. The majority of the time, the story that the group tells flows best if it is framed around the player characters and their perspectives, decisions, and actions.

Like other elements of the world outside of the PCs, NPCs are controlled and portrayed by the GM. Portraying a wide variety of characters can be a challenge, but it can also be one of the best parts of sitting in the GM’s seat.