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NPC Types

Seção NPC Profile Breakdown
Core p. 309

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There are two types of NPCs: minions and adversaries.

Minions

Minions are characters of lesser importance in the scope of the story: they might be minor characters in a town or village, or they might be foes with little dramatic weight. Because they have a smaller role in the story, they have simplified character profiles.

PCs can often engage more than one minion at a time, though some are more powerful than others. Being a minion doesn’t necessarily mean that a character is weak, simply that their expected role in the story doesn’t require more complex rules. Minions behave like other characters, with the following exceptions:

Marcador de lista (ornamento) When a minion’s fatigue exceeds its endurance, it is simply defeated. A defeated minion is slain if the source of damage that defeated it is 7 or higher; otherwise, it is non-lethally dispatched.

Marcador de lista (ornamento) If a minion would be dealt a critical strike, it receives fatigue equal to the severity instead.

Marcador de lista (ornamento) The game runs most smoothly if minions only spend Opportunity on options listed in their abilities, but the GM may waive this at their discretion.

Adversaries

Adversaries are NPCs of substantial narrative significance. These might be rivals or powerful allies to the PCs, and they stand on the same footing as player characters. Their profiles are organized differently than a PC’s profile for the GM’s convenience, but each adversary is a match for one or more PCs in its arena of expertise. Adversaries behave like standard characters.

Texto do livro

Core Rulebook · Chapter 8: Non-Player Characters › NPC Profile Breakdown › NPC Types · p. 309

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There are two types of NPCs: minions and adversaries.

Minions

Minions are characters of lesser importance in the scope of the story: they might be minor characters in a town or village, or they might be foes with little dramatic weight. Because they have a smaller role in the story, they have simplified character profiles.

PCs can often engage more than one minion at a time, though some are more powerful than others. Being a minion doesn’t necessarily mean that a character is weak, simply that their expected role in the story doesn’t require more complex rules. Minions behave like other characters, with the following exceptions:

Marcador de lista (ornamento) When a minion’s fatigue exceeds its endurance, it is simply defeated. A defeated minion is slain if the source of damage that defeated it is 7 or higher; otherwise, it is non-lethally dispatched.

Marcador de lista (ornamento) If a minion would be dealt a critical strike, it receives fatigue equal to the severity instead.

Marcador de lista (ornamento) The game runs most smoothly if minions only spend Opportunity on options listed in their abilities, but the GM may waive this at their discretion.

Adversaries

Adversaries are NPCs of substantial narrative significance. These might be rivals or powerful allies to the PCs, and they stand on the same footing as player characters. Their profiles are organized differently than a PC’s profile for the GM’s convenience, but each adversary is a match for one or more PCs in its arena of expertise. Adversaries behave like standard characters.