NPC Types
Texto
There are two types of NPCs: minions and adversaries.
Minions
Minions are characters of lesser importance in the scope of the story: they might be minor characters in a town or village, or they might be foes with little dramatic weight. Because they have a smaller role in the story, they have simplified character profiles.
PCs can often engage more than one minion at a time, though some are more powerful than others. Being a minion doesn’t necessarily mean that a character is weak, simply that their expected role in the story doesn’t require more complex rules. Minions behave like other characters, with the following exceptions:
When a minion’s fatigue exceeds its endurance, it is simply defeated. A defeated minion is slain if the source of damage that defeated it is 7 or higher; otherwise, it is non-lethally dispatched.
If a minion would be dealt a critical strike, it receives fatigue equal to the severity instead.
The game runs most smoothly if minions only spend on options listed in their abilities, but the GM may waive this at their discretion.
Adversaries
Adversaries are NPCs of substantial narrative significance. These might be rivals or powerful allies to the PCs, and they stand on the same footing as player characters. Their profiles are organized differently than a PC’s profile for the GM’s convenience, but each adversary is a match for one or more PCs in its arena of expertise. Adversaries behave like standard characters.
Texto do livro
Core Rulebook · Chapter 8: Non-Player Characters › NPC Profile Breakdown › NPC Types · p. 309
Mostrar o texto como impresso
There are two types of NPCs: minions and adversaries.
Minions
Minions are characters of lesser importance in the scope of the story: they might be minor characters in a town or village, or they might be foes with little dramatic weight. Because they have a smaller role in the story, they have simplified character profiles.
PCs can often engage more than one minion at a time, though some are more powerful than others. Being a minion doesn’t necessarily mean that a character is weak, simply that their expected role in the story doesn’t require more complex rules. Minions behave like other characters, with the following exceptions:
When a minion’s fatigue exceeds its endurance, it is simply defeated. A defeated minion is slain if the source of damage that defeated it is 7 or higher; otherwise, it is non-lethally dispatched.
If a minion would be dealt a critical strike, it receives fatigue equal to the severity instead.
The game runs most smoothly if minions only spend on options listed in their abilities, but the GM may waive this at their discretion.
Adversaries
Adversaries are NPCs of substantial narrative significance. These might be rivals or powerful allies to the PCs, and they stand on the same footing as player characters. Their profiles are organized differently than a PC’s profile for the GM’s convenience, but each adversary is a match for one or more PCs in its arena of expertise. Adversaries behave like standard characters.
