Players
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Most of the participants in the game, termed players, portray a person within the world of the game. Each player controls one such character (called, intuitively enough, a player character, or PC). Players decide the history, beliefs, desires, and quirks of their player characters; make decisions for their characters during the game; and control and portray their characters when roleplaying. PCs also have numerical values, such as rings and skills, that reflect their aptitudes, training, and traits. These values help them undertake tasks within the story.
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Core Rulebook · Chapter 1: Playing the Game › Goals of the Game › Players · p. 20 p. 21
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Most of the participants in the game, termed players, portray a person within the world of the game. Each player controls one such character (called, intuitively enough, a player character, or PC). Players decide the history, beliefs, desires, and quirks of their player characters; make decisions for their characters during the game; and control and portray their characters when roleplaying. PCs also have numerical values, such as rings and skills, that reflect their aptitudes, training, and traits. These values help them undertake tasks within the story.
