Pular para o conteúdo
Wiki L5R 5e

Início › Regras

Real-World Experience versus School Secrets

Seção Experience Points and Character AdvancementQuadro Quadro

Texto

A little bit of practical experience can be as potent as years of training. Characters in any campaign should be allowed to spend their experience on skills and rings during play as they desire, as one can learn through practice no matter their circumstances.

In the fiction of the setting, a character is usually taught school secrets, like techniques, by an instructor in their school or another individual who knows the technique. Advancing to the next school rank might be a more involved process, requiring the character to undertake tests or visit specific locations and meet with particular instructors of their tradition.

In practice, many campaigns are not conducive to having characters return to their dōjō as frequently as they would like to spend experience or increase their school rank. As a result, the game’s default assumption is that characters can learn techniques and increase school rank wherever they go, presumably receiving foundational methods to practice on their travels or scrolls containing deeper mysteries for them to decipher during their journeys. A character might need to return to their school to formally verify their newly elevated rank within their school from a thematic standpoint, but they can use its mechanical benefits as soon as they earn it.

If you, as a GM, want to maintain the narrative element of learning techniques and advancing school ranks, you can do so by specifying that a character must use a downtime activity to visit their dōjō or search for an NPC who knows the technique. School ranks can only be increased after visiting the proper dōjō and passing the requisite test or training under an individual who has attained a higher rank in that school. If you decide to take this route for your game, be sure that you inform your players before the game begins and provide the PCs with sufficient opportunities to spend their hard-earned experience on techniques.

Texto do livro

Core Rulebook · Chapter 2: Creating a Character › Experience Points and Character Advancement › Advancing in a School · p. 97 p. 98

Mostrar o texto como impresso

A little bit of practical experience can be as potent as years of training. Characters in any campaign should be allowed to spend their experience on skills and rings during play as they desire, as one can learn through practice no matter their circumstances.

In the fiction of the setting, a character is usually taught school secrets, like techniques, by an instructor in their school or another individual who knows the technique. Advancing to the next school rank might be a more involved process, requiring the character to undertake tests or visit specific locations and meet with particular instructors of their tradition.

In practice, many campaigns are not conducive to having characters return to their dōjō as frequently as they would like to spend experience or increase their school rank. As a result, the game’s default assumption is that characters can learn techniques and increase school rank wherever they go, presumably receiving foundational methods to practice on their travels or scrolls containing deeper mysteries for them to decipher during their journeys. A character might need to return to their school to formally verify their newly elevated rank within their school from a thematic standpoint, but they can use its mechanical benefits as soon as they earn it.

If you, as a GM, want to maintain the narrative element of learning techniques and advancing school ranks, you can do so by specifying that a character must use a downtime activity to visit their dōjō or search for an NPC who knows the technique. School ranks can only be increased after visiting the proper dōjō and passing the requisite test or training under an individual who has attained a higher rank in that school. If you decide to take this route for your game, be sure that you inform your players before the game begins and provide the PCs with sufficient opportunities to spend their hard-earned experience on techniques.