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Resolving an Intrigue

Seção Intrigues

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The GM should generally end an intrigue once all characters’ social objectives have been achieved or have clearly failed, or the characters pursuing these objectives decide to let them drop for narrative reasons. At this point, it proceeds to

Phase 3: Resolution.

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Core Rulebook · Chapter 6: Scenes and Conflicts › Intrigues › Resolving an Intrigue · p. 254 p. 257

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The GM should generally end an intrigue once all characters’ social objectives have been achieved or have clearly failed, or the characters pursuing these objectives decide to let them drop for narrative reasons. At this point, it proceeds to

Phase 3: Resolution.