Roll and Keep
Texto
The core mechanic for rolling dice in Legend of the Five Rings employs a concept called roll and keep. When a character attempts to do something in the story, if the outcome of their effort is uncertain, that character’s player rolls a number of dice and then chooses to keep a subset of those dice based on their character's aptitude to the task. This activity (rolling and keeping dice to find out the consequences of a character’s effort) is called a check.
Only results on kept dice affect the outcome, which gives the player the power to decide which of the available results will make for the best story in each situation. Many die faces include both positive and negative symbols, and a player must decide if the benefits of keeping such a result outweigh the cost.
Texto do livro
Core Rulebook · Chapter 1: Playing the Game › Custom Dice › Roll and Keep · p. 21
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The core mechanic for rolling dice in Legend of the Five Rings employs a concept called roll and keep. When a character attempts to do something in the story, if the outcome of their effort is uncertain, that character’s player rolls a number of dice and then chooses to keep a subset of those dice based on their character's aptitude to the task. This activity (rolling and keeping dice to find out the consequences of a character’s effort) is called a check.
Only results on kept dice affect the outcome, which gives the player the power to decide which of the available results will make for the best story in each situation. Many die faces include both positive and negative symbols, and a player must decide if the benefits of keeping such a result outweigh the cost.
