Sample Tasks, Target Numbers (TNs), and Times
Texto
Each skill lists a number of sample tasks and the various requirements to perform them, including the target number (TN) of the involved check and the time span of the task (usually “action” or “downtime”). These are meant to help give the GM a sense of how to apply the skill in play; they are not intended to be a comprehensive list of everything the skill can do. Players and GMs should feel free to logically extrapolate how they can use skills for other tasks they would reasonably cover, using the examples to inform how an approach can function mechanically. Occasionally, sidebars will offer more granular guidance on the use of specific skills to perform tasks, such as healing injuries and crafting items.
Texto do livro
Core Rulebook · Chapter 3: Skills › Breakdown of a Skill › Sample Tasks, Target Numbers (TNs), and Times · p. 141 p. 142
Mostrar o texto como impresso
Each skill lists a number of sample tasks and the various requirements to perform them, including the target number (TN) of the involved check and the time span of the task (usually “action” or “downtime”). These are meant to help give the GM a sense of how to apply the skill in play; they are not intended to be a comprehensive list of everything the skill can do. Players and GMs should feel free to logically extrapolate how they can use skills for other tasks they would reasonably cover, using the examples to inform how an approach can function mechanically. Occasionally, sidebars will offer more granular guidance on the use of specific skills to perform tasks, such as healing injuries and crafting items.
