Skills and Checks
Texto
When making a check (see page 22), a player first states what their character wants to accomplish, which determines the skill group used for the check. Then, based on the body of knowledge that is most relevant, the GM and player determine which skill is the most fitting for the task. Finally, the player describes the method their character employs, from which the GM determines their approach. Each skill group has five approaches (one for each element) that reflect the various methods a character might use to leverage a skill to that end. Each of these approaches encompasses a number of concrete ways of using the competency that a skill reflects to achieve various goals. Many approaches have additional examples in individual skill entries found in this chapter, but these obey the general principles set out in each skill group overview.
Thus, when assessing a character’s ability to perform a given task, one must examine both their skill ranks (their expertise in the field of study) and the ring the character will use for the end they want to accomplish (their core aptitude at that sort of approach). This means that two characters with the same number of ranks in a skill might actually have radically different probabilities of completing a given approach to a skill, based on their natural aptitudes for the skill’s various approaches (reflected by their rings).
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Core Rulebook · Chapter 3: Skills › Skills and Checks · p. 141
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When making a check (see page 22), a player first states what their character wants to accomplish, which determines the skill group used for the check. Then, based on the body of knowledge that is most relevant, the GM and player determine which skill is the most fitting for the task. Finally, the player describes the method their character employs, from which the GM determines their approach. Each skill group has five approaches (one for each element) that reflect the various methods a character might use to leverage a skill to that end. Each of these approaches encompasses a number of concrete ways of using the competency that a skill reflects to achieve various goals. Many approaches have additional examples in individual skill entries found in this chapter, but these obey the general principles set out in each skill group overview.
Thus, when assessing a character’s ability to perform a given task, one must examine both their skill ranks (their expertise in the field of study) and the ring the character will use for the end they want to accomplish (their core aptitude at that sort of approach). This means that two characters with the same number of ranks in a skill might actually have radically different probabilities of completing a given approach to a skill, based on their natural aptitudes for the skill’s various approaches (reflected by their rings).
