Speaking During Actions
Texto
Some actions allow a character to speak or otherwise communicate. When performing such actions, a character can say as much as the GM deems reasonable in that time. However, as a part of any action, a character may always convey up to five words (or six words, as long as the last word is “fool” or a similarly dismissive form of address).
Texto do livro
Core Rulebook · Chapter 6: Scenes and Conflicts › Conflict Scenes › Detailed Conflict Breakdown · p. 249 p. 251
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Some actions allow a character to speak or otherwise communicate. When performing such actions, a character can say as much as the GM deems reasonable in that time. However, as a part of any action, a character may always convey up to five words (or six words, as long as the last word is “fool” or a similarly dismissive form of address).
