Status in Play
Texto
Status is much more static than honor and glory: rarely do characters need to forfeit it, and generally, they only receive it as a reward upon receiving a new title. If a character does need to forfeit status, they often reset it to a specific value; for instance, if a character retires to a monastery, their status becomes 25 (a monk’s status). Rarely, characters can be stripped of status. To willfully endanger their status, a character must stake an amount determined by the GM on covering up their actions.
Comparing Status
Status is most often used to know which of two characters stands higher in the Celestial Order. This has many uses, both narratively and with regard to abilities. The Social skills reference interacting with characters of lower, higher, or equal status, as do many examples of times a character must forfeit (or be awarded) glory or honor.
The GM should compare the status of the PCs to that of NPCs as relevant. Most NPCs defer to those of higher status and expect obedience people of lower status— how they express this can hint at their true nature.
Titles
A title is assigned as a result of narrative events, but besides that, it functions much like a school curriculum: a character can spend experience to deepen their understanding of how to fulfill its functions, and eventually unlock a special ability after spending the listed XP. When a character is assigned a title, their status might change based on the Status Award listed in the title.
A title exists in parallel to a character’s school. A character can only have one incomplete title at a time. Each time a character purchases an advancement, the character may allocate the XP spent to completing their title (with full value for listed advancements and half value for non-listed advancements, as with a curriculum). XP allocated to a title does not count toward the character’s current school rank (and vice-versa).
Emerald Magistrate
ADVANCE | TYPE
TITLE
Table 7–4: Status Scores
VALUE | EXAMPLES
100 | The ruling Emperor
90–99
The Imperial Spouse, the Voice of the Emperor, the Emperor’s children, daimyō of the Imperial families, the Emerald Champion, the Jade Champion, the Imperial Advisor, the Imperial Chancellor
80–89 Great Clan Champion
70–79 Minor Clan Champion , the Imperial Herald, the Imperial Treasurer, a Great Clan family daimyō, a great general
60–69 A hatamoto, a provincial governor, a commander of multiple companies
50–59 A city governor, a captain of a military company, a vassal family daimyō
40–49 Darō, Emerald/Jade Magistrate, revered sensei, clan magistrate, lieutenant
30–39 Abbot of the Brotherhood, average Great Clan samurai
25–29 Average Minor Clan or vassal family samurai, monk of the Brotherhood
20–24 Village officer, disgraced samurai, rōnin
10–19 Ashigaru, artisan, laborer
1–09 | Merchant, bandit
0 Burakumin (entertainer, geisha, leatherworker, butcher, torturer, or gravedigger), one outside the Celestial Order
Once a character has allocated the amount of experience listed in the title’s listed completion cost, the character acquires the title ability associated with the title. The title is then considered complete (though narratively, the character retains it), and the character may be assigned a new title as narrative events permit.
Example Title: Emerald Magistrate
Texto do livro
Core Rulebook · Chapter 7: The Game Master › Using Social Attributes › Status in Play · p. 300 p. 305
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Status is much more static than honor and glory: rarely do characters need to forfeit it, and generally, they only receive it as a reward upon receiving a new title. If a character does need to forfeit status, they often reset it to a specific value; for instance, if a character retires to a monastery, their status becomes 25 (a monk’s status). Rarely, characters can be stripped of status. To willfully endanger their status, a character must stake an amount determined by the GM on covering up their actions.
Comparing Status
Status is most often used to know which of two characters stands higher in the Celestial Order. This has many uses, both narratively and with regard to abilities. The Social skills reference interacting with characters of lower, higher, or equal status, as do many examples of times a character must forfeit (or be awarded) glory or honor.
The GM should compare the status of the PCs to that of NPCs as relevant. Most NPCs defer to those of higher status and expect obedience people of lower status— how they express this can hint at their true nature.
Titles
A title is assigned as a result of narrative events, but besides that, it functions much like a school curriculum: a character can spend experience to deepen their understanding of how to fulfill its functions, and eventually unlock a special ability after spending the listed XP. When a character is assigned a title, their status might change based on the Status Award listed in the title.
A title exists in parallel to a character’s school. A character can only have one incomplete title at a time. Each time a character purchases an advancement, the character may allocate the XP spent to completing their title (with full value for listed advancements and half value for non-listed advancements, as with a curriculum). XP allocated to a title does not count toward the character’s current school rank (and vice-versa).
Emerald Magistrate
ADVANCE | TYPE
TITLE
Table 7–4: Status Scores
VALUE | EXAMPLES
100 | The ruling Emperor
90–99
The Imperial Spouse, the Voice of the Emperor, the Emperor’s children, daimyō of the Imperial families, the Emerald Champion, the Jade Champion, the Imperial Advisor, the Imperial Chancellor
80–89 Great Clan Champion
70–79 Minor Clan Champion , the Imperial Herald, the Imperial Treasurer, a Great Clan family daimyō, a great general
60–69 A hatamoto, a provincial governor, a commander of multiple companies
50–59 A city governor, a captain of a military company, a vassal family daimyō
40–49 Darō, Emerald/Jade Magistrate, revered sensei, clan magistrate, lieutenant
30–39 Abbot of the Brotherhood, average Great Clan samurai
25–29 Average Minor Clan or vassal family samurai, monk of the Brotherhood
20–24 Village officer, disgraced samurai, rōnin
10–19 Ashigaru, artisan, laborer
1–09 | Merchant, bandit
0 Burakumin (entertainer, geisha, leatherworker, butcher, torturer, or gravedigger), one outside the Celestial Order
Once a character has allocated the amount of experience listed in the title’s listed completion cost, the character acquires the title ability associated with the title. The title is then considered complete (though narratively, the character retains it), and the character may be assigned a new title as narrative events permit.
Example Title: Emerald Magistrate
