Story-First Groups
Texto
For some groups, playing the game is secondary to exploring their characters’ motivations and fates, and the thrill of “what happens next?” trumps the thrill of using particular combinations of techniques to defeat enemies. If your group falls into this category, you might consider one or more of the following:
Techniques are reduced to purely narrative effects.
Combat-related conflicts are mediated with a single roll, such as using the rules in One-Roll Duels (see page 261).
Intrigues are handled purely as roleplay, with the GM determining who prevails based only on what players say (or describe their characters to be saying).
Texto do livro
Core Rulebook · Chapter 7: The Game Master › The Role of the GM › Evoking the Legend of the Five Rings Setting · p. 282 p. 286
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For some groups, playing the game is secondary to exploring their characters’ motivations and fates, and the thrill of “what happens next?” trumps the thrill of using particular combinations of techniques to defeat enemies. If your group falls into this category, you might consider one or more of the following:
Techniques are reduced to purely narrative effects.
Combat-related conflicts are mediated with a single roll, such as using the rules in One-Roll Duels (see page 261).
Intrigues are handled purely as roleplay, with the GM determining who prevails based only on what players say (or describe their characters to be saying).
