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The Art of Investigation

Seção Trade Skill GroupQuadro Quadro

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Characters in Legend of the Five Rings do not use any one skill for perceiving their environment or drawing conclusions about it; instead, various approaches for other skills cover this activity. Most often, investigating an object or place uses the Scholar skill group approaches relevant to the information they want to acquire.

Within the fiction of the game, this reflects the fact that perceptiveness is in large part derived from one’s expertise. Sharp senses can be helpful, to be sure, but knowing what to look for is far more crucial.

For example, a skilled weaponsmith is far more able to see subtle details in the pattern of a blade than similarly obscure animal tracks in a forest, and they can identify the significance of minor nicks and dents that even the keenest survivalist would not notice when looking at a sword. Handling investigation this way allows different characters to shine in different fields and show off their expertise in their respective areas of strength.

During an investigative scene, the GM should offer the PCs a few angles they can explore, helping to guide them in their skill selection. However, if a character wishes to search an area for objects and clues of interest but is unsure which skill to use, they can generally fall back on a skill that can yield information about the area they are searching. Examples include:

Marcador de lista (ornamento) Wilderness environments: Survival

Marcador de lista (ornamento) Large cities: Commerce or Skulduggery

Marcador de lista (ornamento) Small towns: Labor

Marcador de lista (ornamento) High courts: Culture or Government

Marcador de lista (ornamento) Markets or docks: Commerce or Seafaring

Marcador de lista (ornamento) Shrines or religious locales: Theology

Marcador de lista (ornamento) Libraries: Government or Theology

Marcador de lista (ornamento) Battlefields: Tactics

Below are a number of examples of investigations characters might commonly undertake:

Table 3–7: Sample TNs, Tasks, and Times for Investigations

TASK | CHECK | TIME

TN 1 Sentiment

Noticing someone in a crowded room who has unconcealed hostile intent and could be a danger

(Water) check | Action

TN 2 Government

Finding a section that has been torn away from a historical scroll and remembering what it contained based on context

(Earth) check | Action

TN 3 Skulduggery

Searching a criminal’s abandoned hideout to determine their goals based on what they took with them

Locating an object that a shugenja has rendered invisible

(Fire) check | Downtime

TN 4 Theology

(Void) check | Action

TN 5 Medicine

Learning a potentially identifying detail about a killer by studying a weeks-old corpse

(Air) check | Downtime

Texto do livro

Core Rulebook · Chapter 3: Skills › Trade Skill Group › Trade Skills › Survival · p. 165 p. 170

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Characters in Legend of the Five Rings do not use any one skill for perceiving their environment or drawing conclusions about it; instead, various approaches for other skills cover this activity. Most often, investigating an object or place uses the Scholar skill group approaches relevant to the information they want to acquire.

Within the fiction of the game, this reflects the fact that perceptiveness is in large part derived from one’s expertise. Sharp senses can be helpful, to be sure, but knowing what to look for is far more crucial.

For example, a skilled weaponsmith is far more able to see subtle details in the pattern of a blade than similarly obscure animal tracks in a forest, and they can identify the significance of minor nicks and dents that even the keenest survivalist would not notice when looking at a sword. Handling investigation this way allows different characters to shine in different fields and show off their expertise in their respective areas of strength.

During an investigative scene, the GM should offer the PCs a few angles they can explore, helping to guide them in their skill selection. However, if a character wishes to search an area for objects and clues of interest but is unsure which skill to use, they can generally fall back on a skill that can yield information about the area they are searching. Examples include:

Marcador de lista (ornamento) Wilderness environments: Survival

Marcador de lista (ornamento) Large cities: Commerce or Skulduggery

Marcador de lista (ornamento) Small towns: Labor

Marcador de lista (ornamento) High courts: Culture or Government

Marcador de lista (ornamento) Markets or docks: Commerce or Seafaring

Marcador de lista (ornamento) Shrines or religious locales: Theology

Marcador de lista (ornamento) Libraries: Government or Theology

Marcador de lista (ornamento) Battlefields: Tactics

Below are a number of examples of investigations characters might commonly undertake:

Table 3–7: Sample TNs, Tasks, and Times for Investigations

TASK | CHECK | TIME

TN 1 Sentiment

Noticing someone in a crowded room who has unconcealed hostile intent and could be a danger

(Water) check | Action

TN 2 Government

Finding a section that has been torn away from a historical scroll and remembering what it contained based on context

(Earth) check | Action

TN 3 Skulduggery

Searching a criminal’s abandoned hideout to determine their goals based on what they took with them

Locating an object that a shugenja has rendered invisible

(Fire) check | Downtime

TN 4 Theology

(Void) check | Action

TN 5 Medicine

Learning a potentially identifying detail about a killer by studying a weeks-old corpse

(Air) check | Downtime