Timing Scenes and Sessions
Texto
If you’re the GM, then it’s up to you to decide when one scene ends and a new one begins, based on both narrative-time and real-time considerations. Individual scenes should usually last from half an hour to three hours, though you can end a scene at any time you see fit or extend one as needed. Remember, PCs regain the use of certain abilities and remove strife and fatigue at the end of a scene.
If a scene is resolved extremely quickly, you should feel free to say that it does not count as the end of a scene for the purposes of effects that trigger at the end of a scene (such as removal of strife and fatigue). If a scene transitions to another type of scene it generally does not count as ending.
Similarly, some abilities can be used “once per game session,” and some effects apply “until the end of the game session.” Such abilities and effects are written assuming a session that lasts from two to four hours. As the GM, you might find yourself running much shorter or longer game sessions (assuming player attention and the supply of snacks hold out). If you do, you may want to consider refreshing such abilities more or less frequently. You should always feel free to use real-time hours to define a “game session,” as long as you communicate these divisions clearly to the players.
Texto do livro
Core Rulebook · Chapter 6: Scenes and Conflicts › Narrative Scenes · p. 247
Mostrar o texto como impresso
If you’re the GM, then it’s up to you to decide when one scene ends and a new one begins, based on both narrative-time and real-time considerations. Individual scenes should usually last from half an hour to three hours, though you can end a scene at any time you see fit or extend one as needed. Remember, PCs regain the use of certain abilities and remove strife and fatigue at the end of a scene.
If a scene is resolved extremely quickly, you should feel free to say that it does not count as the end of a scene for the purposes of effects that trigger at the end of a scene (such as removal of strife and fatigue). If a scene transitions to another type of scene it generally does not count as ending.
Similarly, some abilities can be used “once per game session,” and some effects apply “until the end of the game session.” Such abilities and effects are written assuming a session that lasts from two to four hours. As the GM, you might find yourself running much shorter or longer game sessions (assuming player attention and the supply of snacks hold out). If you do, you may want to consider refreshing such abilities more or less frequently. You should always feel free to use real-time hours to define a “game session,” as long as you communicate these divisions clearly to the players.
