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Using Opportunity

Core p. 28

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Opportunity (Opportunity) is a symbol that gives players and GMs a cue to add narrative flair and secondary effects to the tasks the characters attempt. It can be spent to add details that make the story more vivid or exciting. Like most improvisational tools, Opportunity can be extremely effective when used to build upon details that already exist in the scene. The only thing Opportunity cannot do is change a success to a failure, or vice-versa—though it can add to or mitigate the consequences of succeeding or failing, at the GM’s discretion.

In terms of procedure, the player should suggest the detail or addition they wish to include with the Opportunity, then the GM should either approve it or pose an alternative option that fits within the story.

A character can only resolve a given opportunity effect once per check, but many opportunities can scale with additional Opportunity symbols spent.

Texto do livro

Core Rulebook · Chapter 1: Playing the Game › Using Opportunity · p. 28

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Opportunity (Opportunity) is a symbol that gives players and GMs a cue to add narrative flair and secondary effects to the tasks the characters attempt. It can be spent to add details that make the story more vivid or exciting. Like most improvisational tools, Opportunity can be extremely effective when used to build upon details that already exist in the scene. The only thing Opportunity cannot do is change a success to a failure, or vice-versa—though it can add to or mitigate the consequences of succeeding or failing, at the GM’s discretion.

In terms of procedure, the player should suggest the detail or addition they wish to include with the Opportunity, then the GM should either approve it or pose an alternative option that fits within the story.

A character can only resolve a given opportunity effect once per check, but many opportunities can scale with additional Opportunity symbols spent.