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Using Social Attributes

Core p. 300

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Honor, glory, and status are important aspects of a character in Legend of the Five Rings. Not only can knowing these values for their characters help players roleplay these individuals more aptly, but the GM can also use honor, glory, and status as tools to help players engage with the setting. The PCs are immersed Rokugani even if the players are not. Honor, glory, and status exist to help bridge that gap, giving players clear indicators of costs their choices might incur and the standing of others in the world.

It usually falls to the GM to bring these attributes into the game, although players can certainly make use of them actively as well. Reminding a player that they must choose to have their character forfeit 1 honor if they wish to make that snide remark to someone of higher status reinforces the importance of courtesy in Rokugan. Similarly, noting that a character must stake glory if they wish to boast that they will be the first into the enemy’s castle the next day can be an excellent way to help bring the society the characters live in to the forefront of the players’ minds. Knowing one’s status relative to that of another character is often vital to properly interacting with them.

Players can make checks to determine an NPC’s honor, glory, or status to predict their behavior (see The Art of Investigation on page 170). The GM can have NPCs do the same to the PCs, and should have them give different reactions based on these values and what the NPCs know about the PCs.

When a player chooses to forfeit or stake their character’s honor or glory, consult Table 7–1: Honor and Glory Forfeits/Awards and the relevant section of this chapter for guidance on how much honor they must give up to perform the deed.

Texto do livro

Core Rulebook · Chapter 7: The Game Master › Using Social Attributes · p. 300

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Honor, glory, and status are important aspects of a character in Legend of the Five Rings. Not only can knowing these values for their characters help players roleplay these individuals more aptly, but the GM can also use honor, glory, and status as tools to help players engage with the setting. The PCs are immersed Rokugani even if the players are not. Honor, glory, and status exist to help bridge that gap, giving players clear indicators of costs their choices might incur and the standing of others in the world.

It usually falls to the GM to bring these attributes into the game, although players can certainly make use of them actively as well. Reminding a player that they must choose to have their character forfeit 1 honor if they wish to make that snide remark to someone of higher status reinforces the importance of courtesy in Rokugan. Similarly, noting that a character must stake glory if they wish to boast that they will be the first into the enemy’s castle the next day can be an excellent way to help bring the society the characters live in to the forefront of the players’ minds. Knowing one’s status relative to that of another character is often vital to properly interacting with them.

Players can make checks to determine an NPC’s honor, glory, or status to predict their behavior (see The Art of Investigation on page 170). The GM can have NPCs do the same to the PCs, and should have them give different reactions based on these values and what the NPCs know about the PCs.

When a player chooses to forfeit or stake their character’s honor or glory, consult Table 7–1: Honor and Glory Forfeits/Awards and the relevant section of this chapter for guidance on how much honor they must give up to perform the deed.