When to Reveal or Conceal the TN
Texto
Much of the drama (and strategy) of choosing which dice to keep on a check derives from how much strife a character is willing to suffer in order to succeed, as well as whether they are able to activate other abilities as part of the check using symbols. If the player knows the TN they are trying to achieve, they will have the agency to choose interesting dice combinations.
In contrast, if the player does not know the TN, the choice of which dice to keep has a “push your luck” incentive to avoid accidentally keeping too few and symbols. While this can heighten tension at the table, many players will favor taking as many as possible to reduce the risk of accidentally failing, ignoring chances to use to enhance the narrative.
For the majority of checks, we recommend the GM tell the players the TN. However, there are some rare occasions when the difficulty of a task would not be something the characters could accurately assess. Hidden TNs emphasize the mystery of a check, and can thus be good for showing that the PCs are out of their depth, such as when dealing with very powerful foes, supernatural beings, or unforeseen circumstances
To compensate for the loss of available information, after a character performs a check with a hidden TN, the character gains 1 Void point.
Texto do livro
Core Rulebook · Chapter 7: The Game Master › Running the Game › When to Revealor Conceal the TN · p. 296 p. 297
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Much of the drama (and strategy) of choosing which dice to keep on a check derives from how much strife a character is willing to suffer in order to succeed, as well as whether they are able to activate other abilities as part of the check using symbols. If the player knows the TN they are trying to achieve, they will have the agency to choose interesting dice combinations.
In contrast, if the player does not know the TN, the choice of which dice to keep has a “push your luck” incentive to avoid accidentally keeping too few and symbols. While this can heighten tension at the table, many players will favor taking as many as possible to reduce the risk of accidentally failing, ignoring chances to use to enhance the narrative.
For the majority of checks, we recommend the GM tell the players the TN. However, there are some rare occasions when the difficulty of a task would not be something the characters could accurately assess. Hidden TNs emphasize the mystery of a check, and can thus be good for showing that the PCs are out of their depth, such as when dealing with very powerful foes, supernatural beings, or unforeseen circumstances
To compensate for the loss of available information, after a character performs a check with a hidden TN, the character gains 1 Void point.
