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Developing NPC Motivations through Needs

CoS p. 142

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After assembling a court, a GM might want to dig more deeply into the motives of the NPCs, beyond their narrative roles established in the prior process. Sometimes, this isn’t necessary, but other times, it can pay dividends to dive deeper into the nuances of these characters. As storytellers, GMs can take inspiration from Abraham Maslow’s so-called “hierarchy of needs” (even while acknowledging its limitations as a psychological model) to look at what human beings want and need. Then they can use those to inform an NPC’s desires, from the most basic such as food and safety to the loftiest like respect or self-actualization. For the purposes of L5R, these needs and aspirations have been translated to take into account Rokugan’s fictional culture.

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Courts of Stone · Chapter 3: Games of Discourse › Developing NPC Motivations through Needs · p. 142

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After assembling a court, a GM might want to dig more deeply into the motives of the NPCs, beyond their narrative roles established in the prior process. Sometimes, this isn’t necessary, but other times, it can pay dividends to dive deeper into the nuances of these characters. As storytellers, GMs can take inspiration from Abraham Maslow’s so-called “hierarchy of needs” (even while acknowledging its limitations as a psychological model) to look at what human beings want and need. Then they can use those to inform an NPC’s desires, from the most basic such as food and safety to the loftiest like respect or self-actualization. For the purposes of L5R, these needs and aspirations have been translated to take into account Rokugan’s fictional culture.