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Duels at Court

Quadro Quadro
CoS p. 74

Texto

Thanks to the prowess of the Kakita, it is extremely dangerous to challenge the Crane Clan’s authority at court, for the law affords that the aggrieved may demand satisfaction by steel. While dueling customs vary somewhat by region and the temperament of particular daimyō even within Crane lands, all of the following terms are considered customary for an iaijutsu duel in a Crane court (and in courts where their diplomats hold sufficient sway):

Marcador de lista (ornamento) The lord who sanctioned the duel must stand as a judge, and stakes 10 honor and 10 glory on the outcome proceeding honorably (or justice being done if it is not).

Marcador de lista (ornamento) The lord who sanctioned the duel may nominate two additional individuals of the same status rank to stand as judges as well, who must also stake 10 honor and 10 glory. Any decision must have a majority.

Marcador de lista (ornamento) It is considered uncouth for a duel to be fought within eight hours of the challenge, for combatants must steel themselves spiritually before battle and undergo ritual purification (this delay gives the skilled diplomats of the Doji family ample opportunity to capitalize on the duel as tension mounts).

Marcador de lista (ornamento) Ever since a series of events in the 1st century, it is also considered uncouth for a duel to be fought outdoors at sunrise or sunset.

Marcador de lista (ornamento) Ever since the same series of events, it is considered uncouth for a combatant to arrive late. If a combatant arrives late, the judges may choose to postpone the duel.

Marcador de lista (ornamento) An appropriately scenic location must be chosen; a judge must make a TN 3 Aesthetics check (Water 2, Fire 5) to determine a suitable locale. If they cannot find one, the duel is postponed for one day while they continue to seek a location.

Marcador de lista (ornamento) A duel may also be postponed should the judges determine the weather to be inclement.

Marcador de lista (ornamento) The duel must be fought only with the daishō, and warriors must wear only ceremonial robes.

Marcador de lista (ornamento) Only iaijutsu cuts and attacks with the unsheathed daishō are permitted. Strikes with other weapons—including unarmed blows—are considered cheating.

Marcador de lista (ornamento) Blades must begin sheathed, and cannot be unsheathed before a combatant’s first turn.

Marcador de lista (ornamento) There are two acceptable victory conditions: first blood and judgment. (see page 258 of the core rulebook).

Marcador de lista (ornamento) If either warrior is Incapacitated, their opponent may appeal for judgment by making Courtesy check as a Scheme action targeting the judges. The TN is equal to the highest vigilance among the targets. If the character succeeds, the duel ends and is scored. Target papers are sometimes attached to help judges in determining a clear victory by judgment.

Marcador de lista (ornamento) Speaking discourteously to one’s opponent incurs a penalty of –5 points.

Marcador de lista (ornamento) Multiple strikes are permitted, but as waste is to be scorned, each strike after the first incurs a penalty of –1.

Given these terms, it should come as no surprise that other clans greatly value any diplomat who can convince a Crane lord to set in place rules that are less unfavorable to their own duelists. There have also been cases where a local ruler takes obvious pleasure in forcing a Crane iaijutsu master to follow some equally arcane set of local customs during a duel, rather than those set down by the Crane Clan.

Texto do livro

Courts of Stone · Chapter 1: Imperial Strongholds › Masters of Court › Cultural Influence · p. 74

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Thanks to the prowess of the Kakita, it is extremely dangerous to challenge the Crane Clan’s authority at court, for the law affords that the aggrieved may demand satisfaction by steel. While dueling customs vary somewhat by region and the temperament of particular daimyō even within Crane lands, all of the following terms are considered customary for an iaijutsu duel in a Crane court (and in courts where their diplomats hold sufficient sway):

Marcador de lista (ornamento) The lord who sanctioned the duel must stand as a judge, and stakes 10 honor and 10 glory on the outcome proceeding honorably (or justice being done if it is not).

Marcador de lista (ornamento) The lord who sanctioned the duel may nominate two additional individuals of the same status rank to stand as judges as well, who must also stake 10 honor and 10 glory. Any decision must have a majority.

Marcador de lista (ornamento) It is considered uncouth for a duel to be fought within eight hours of the challenge, for combatants must steel themselves spiritually before battle and undergo ritual purification (this delay gives the skilled diplomats of the Doji family ample opportunity to capitalize on the duel as tension mounts).

Marcador de lista (ornamento) Ever since a series of events in the 1st century, it is also considered uncouth for a duel to be fought outdoors at sunrise or sunset.

Marcador de lista (ornamento) Ever since the same series of events, it is considered uncouth for a combatant to arrive late. If a combatant arrives late, the judges may choose to postpone the duel.

Marcador de lista (ornamento) An appropriately scenic location must be chosen; a judge must make a TN 3 Aesthetics check (Water 2, Fire 5) to determine a suitable locale. If they cannot find one, the duel is postponed for one day while they continue to seek a location.

Marcador de lista (ornamento) A duel may also be postponed should the judges determine the weather to be inclement.

Marcador de lista (ornamento) The duel must be fought only with the daishō, and warriors must wear only ceremonial robes.

Marcador de lista (ornamento) Only iaijutsu cuts and attacks with the unsheathed daishō are permitted. Strikes with other weapons—including unarmed blows—are considered cheating.

Marcador de lista (ornamento) Blades must begin sheathed, and cannot be unsheathed before a combatant’s first turn.

Marcador de lista (ornamento) There are two acceptable victory conditions: first blood and judgment. (see page 258 of the core rulebook).

Marcador de lista (ornamento) If either warrior is Incapacitated, their opponent may appeal for judgment by making Courtesy check as a Scheme action targeting the judges. The TN is equal to the highest vigilance among the targets. If the character succeeds, the duel ends and is scored. Target papers are sometimes attached to help judges in determining a clear victory by judgment.

Marcador de lista (ornamento) Speaking discourteously to one’s opponent incurs a penalty of –5 points.

Marcador de lista (ornamento) Multiple strikes are permitted, but as waste is to be scorned, each strike after the first incurs a penalty of –1.

Given these terms, it should come as no surprise that other clans greatly value any diplomat who can convince a Crane lord to set in place rules that are less unfavorable to their own duelists. There have also been cases where a local ruler takes obvious pleasure in forcing a Crane iaijutsu master to follow some equally arcane set of local customs during a duel, rather than those set down by the Crane Clan.