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in Negotiations

Seção Spending Opportunity in “Winter Court” Games

Texto

Table 3—1: Spending Opportunity in Negotiations details a selection of ways to spend Opportunity on checks while

Table 3—1: Spending Opportunity in Negotiations

COST | OPPORTUNITY

Air Opportunity Opportunity+

Your careful verbal trap ensnares someone in a position in which they must either give up ground or give you a boon. They must offer you a minor concession unrelated to your current social objective unless they give up 1 momentum point per Opportunity Opportunity spent this way.

Earth Opportunity Opportunity Opportunity

Your uncompromising dedication to your bottom line stalls the conversation. Choose a character in the scene: that character cannot gain momentum points toward any social objective until the end of your next turn.

Fire Opportunity Opportunity

You set someone else on the defense with fast-paced questions and demands. Choose a demand or statement another character in the scene has made. Their player (or the GM, for NPCs) must tell you any hidden motivations behind that demand or statement.

Water Opportunity Opportunity

You break the tension with a well-timed joke or clever comment. You may ask one personal question of a character in the scene with a different social objective. The question must be unrelated to the subject of the negotiations. If the character answers honestly, they gain 1 momentum point toward their current objective and may ask you a personal question in turn. If they do, you gain 1 momentum point toward your current objective.

Void Opportunity Opportunity Opportunity

You briefly shake someone’s conviction with a deep insight into their character or circumstances, causing them to speak without certainty. Until the end of your next turn, any momentum points they score are added to your current social objective instead of to their own.

Table 3—2: Spending Opportunity in Romance

COST | OPPORTUNITY

Air Opportunity Opportunity

The conversation turns to mutual friends or acquaintances. Name a character you and your intended both know. They must tell you what they think of that character, revealing one of that person’s advantages or disadvantages.

Earth Opportunity Opportunity

An offhand comment reveals that you and your intended share some common ground: an odd hobby, a favorite actor, or a core belief. Make three suggestions to your intended’s player; they must tell you which one it is. You and your intended may each remove 2 strife.

Fire Opportunity Opportunity

A detail of your appearance catches your intended’s interest. Their player must tell you which of your physical attributes they find most captivating. You and your intended each receive 1 strife, and you each reduce the TN of your next Social skill check by 1.

Water Opportunity Opportunity

Your interaction is pleasant enough that your intended, not you, suggests another meeting within the next day or two. They offer you several options for the next time you and they spend personal time together; choose whichever you like the best, and don’t be late.

Void Opportunity Opportunity Opportunity

Due to circumstances beyond your control—a gust of wind or an earth tremor, perhaps—you and your intended find yourselves unexpectedly aware of one another! Your intended decides what kind of contact it was, from a fateful meeting of the eyes to a brush of your hands against one another as you both reach for a dropped scroll. They also decide how they react, although they will not blame you for anything untoward (after all, it wasn’t your fault).

negotiating a major treaty or agreement in which each side has a main objective and possibly secondary objectives. One option is presented for checks of each ring, although at the GM’s discretion, an option may be applied to checks using other rings or used as the basis for a new idea for spending Opportunity.

Texto do livro

Courts of Stone · Chapter 3: Games of Discourse › Spending Opportunity in “Winter Court” Games · p. 132 p. 133

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Table 3—1: Spending Opportunity in Negotiations details a selection of ways to spend Opportunity on checks while

Table 3—1: Spending Opportunity in Negotiations

COST | OPPORTUNITY

Air Opportunity Opportunity+

Your careful verbal trap ensnares someone in a position in which they must either give up ground or give you a boon. They must offer you a minor concession unrelated to your current social objective unless they give up 1 momentum point per Opportunity Opportunity spent this way.

Earth Opportunity Opportunity Opportunity

Your uncompromising dedication to your bottom line stalls the conversation. Choose a character in the scene: that character cannot gain momentum points toward any social objective until the end of your next turn.

Fire Opportunity Opportunity

You set someone else on the defense with fast-paced questions and demands. Choose a demand or statement another character in the scene has made. Their player (or the GM, for NPCs) must tell you any hidden motivations behind that demand or statement.

Water Opportunity Opportunity

You break the tension with a well-timed joke or clever comment. You may ask one personal question of a character in the scene with a different social objective. The question must be unrelated to the subject of the negotiations. If the character answers honestly, they gain 1 momentum point toward their current objective and may ask you a personal question in turn. If they do, you gain 1 momentum point toward your current objective.

Void Opportunity Opportunity Opportunity

You briefly shake someone’s conviction with a deep insight into their character or circumstances, causing them to speak without certainty. Until the end of your next turn, any momentum points they score are added to your current social objective instead of to their own.

Table 3—2: Spending Opportunity in Romance

COST | OPPORTUNITY

Air Opportunity Opportunity

The conversation turns to mutual friends or acquaintances. Name a character you and your intended both know. They must tell you what they think of that character, revealing one of that person’s advantages or disadvantages.

Earth Opportunity Opportunity

An offhand comment reveals that you and your intended share some common ground: an odd hobby, a favorite actor, or a core belief. Make three suggestions to your intended’s player; they must tell you which one it is. You and your intended may each remove 2 strife.

Fire Opportunity Opportunity

A detail of your appearance catches your intended’s interest. Their player must tell you which of your physical attributes they find most captivating. You and your intended each receive 1 strife, and you each reduce the TN of your next Social skill check by 1.

Water Opportunity Opportunity

Your interaction is pleasant enough that your intended, not you, suggests another meeting within the next day or two. They offer you several options for the next time you and they spend personal time together; choose whichever you like the best, and don’t be late.

Void Opportunity Opportunity Opportunity

Due to circumstances beyond your control—a gust of wind or an earth tremor, perhaps—you and your intended find yourselves unexpectedly aware of one another! Your intended decides what kind of contact it was, from a fateful meeting of the eyes to a brush of your hands against one another as you both reach for a dropped scroll. They also decide how they react, although they will not blame you for anything untoward (after all, it wasn’t your fault).

negotiating a major treaty or agreement in which each side has a main objective and possibly secondary objectives. One option is presented for checks of each ring, although at the GM’s discretion, an option may be applied to checks using other rings or used as the basis for a new idea for spending Opportunity.