Step 3: Create Secondaries (GM)
Texto
Secondaries are NPCs who exist at court, and have desires and duties, but are less likely to directly drive the plot forward, or spur the PCs to action, at least at the outset. Simply put, they are secondary to the movers and the PCs in terms of their impact. Of course, as this process and the story unfolds, they might become movers themselves, especially if the players take a special interest in a particular secondary. But for now, they have a more passive role.
Secondaries are created much in the same way as movers (a role at court, a ninjō, and a giri), but their ninjō and giri should be somewhat less pressing and less likely to conflict with the others. It’s good to have three to five secondaries at this stage.
Texto do livro
Courts of Stone · Chapter 3: Games of Discourse › Assembling a Court in Seven Steps › Step 3: Create Secondaries (GM) · p. 139 p. 140 p. 141
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Secondaries are NPCs who exist at court, and have desires and duties, but are less likely to directly drive the plot forward, or spur the PCs to action, at least at the outset. Simply put, they are secondary to the movers and the PCs in terms of their impact. Of course, as this process and the story unfolds, they might become movers themselves, especially if the players take a special interest in a particular secondary. But for now, they have a more passive role.
Secondaries are created much in the same way as movers (a role at court, a ninjō, and a giri), but their ninjō and giri should be somewhat less pressing and less likely to conflict with the others. It’s good to have three to five secondaries at this stage.
