Designating Battle Zones
Texto
After drawing out the map, the GM should divide the map into battle zones. Each battle zone is an abstracted area in which the battle can be fought, defined by the key geographic features it contains. Generally, each battle zone should be drawn to have one of the above key geographic features as its defining aspect, and potentially contain other features that alter it in various ways.
The GM then outlines each zone, making clear where each zone overlaps with any neighboring zones, and leaving gaps for areas where passage is normally impossible. If two zones have overlapping edges, they are considered ADJACENT zones. Cohorts can move between adjacent zones and can sometimes affect other cohorts in adjacent zones, as described later in this section.
Finally, the GM should note the features within each zone and any terrain qualities that affect cohorts within those zones. See Table 3–8: Assigning Terrain Qualities by Feature for ideas.
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Fields of Victory · Chapter 3: Acts of War › Battle Zones › Designating Battle Zones · p. 118 p. 119
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After drawing out the map, the GM should divide the map into battle zones. Each battle zone is an abstracted area in which the battle can be fought, defined by the key geographic features it contains. Generally, each battle zone should be drawn to have one of the above key geographic features as its defining aspect, and potentially contain other features that alter it in various ways.
The GM then outlines each zone, making clear where each zone overlaps with any neighboring zones, and leaving gaps for areas where passage is normally impossible. If two zones have overlapping edges, they are considered ADJACENT zones. Cohorts can move between adjacent zones and can sometimes affect other cohorts in adjacent zones, as described later in this section.
Finally, the GM should note the features within each zone and any terrain qualities that affect cohorts within those zones. See Table 3–8: Assigning Terrain Qualities by Feature for ideas.
