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New Terrain Types

FoV p. 122

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The following are new terrain types. These terrain types are especially useful for skirmishes and mass battles, but can also be used in duels at the GM’s discretion.

Confining

Confining terrain is cut off from multiple angles, forcing those passing through into a file. As a result, it is effectively impassible if held by a dedicated defender. This is a mundane terrain type found in most regions.

Effects: While a character is in Confining terrain, the following applies to them based on the type of scene:

Marcador de lista (ornamento) Duel or Skirmish: When a character makes a check to wield a weapon or activate a technique with a maximum range of 2 or higher, increase the TN by 2.

Marcador de lista (ornamento) Mass Battle: When a cohort occupies Confining terrain, other cohorts cannot move into the same area of terrain. If using the rules for battle zones on page 118, other cohorts can enter the zone but cannot pass through it.

Examples: Narrow alleyways, rope-bridges across chasms, teahouse interiors, narrow passes, tunnels.

Elevated

Elevated ground is significantly higher than most of the terrain around it, has a wide view of the area, and grants both line of sight and an advantage to ballistic attacks based on its relative height. This is a mundane terrain type found in most regions.

Effects: While within Elevated terrain, a character reduces the TN of their Martial Arts [Ranged] checks targeting characters outside of Elevated terrain by 1 (to a minimum of 1). At the GM’s discretion, this benefit could extend to other ranged attacks, such as the invocations of shugenja. Depending on its height and steepness, Elevated terrain might require a check to reach.

Examples: Hilltops, castle towers, watchtowers, mountaintops, rooftops.

Open

Open terrain is designed to facilitate movement, helping even large armies move quickly. This is a mundane terrain type found in most regions.

Effects: While within Open terrain, a character reduces the TN of their Movement action checks by 1 (to a minimum of 1).

Examples: Roads, flattened fields, cleared woodland.

Recessed

Recessed terrain is significantly lower than most of the terrain around it, and is exposed to fire from all directions. This is a mundane terrain type found in most regions.

Effects: While a character is within Recessed terrain, the TN of each Martial Arts [Ranged] check targeting them is reduced by 1 (to a minimum of 1). At the GM’s discretion, this benefit could extend to other ranged attacks, such as the invocations of shugenja. Depending on its depth and steepness, Recessed terrain might require a check to reach.

Examples: Hollows, ravines.

Texto do livro

Fields of Victory · Chapter 3: Acts of War › New Terrain Types · p. 122

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The following are new terrain types. These terrain types are especially useful for skirmishes and mass battles, but can also be used in duels at the GM’s discretion.

Confining

Confining terrain is cut off from multiple angles, forcing those passing through into a file. As a result, it is effectively impassible if held by a dedicated defender. This is a mundane terrain type found in most regions.

Effects: While a character is in Confining terrain, the following applies to them based on the type of scene:

Marcador de lista (ornamento) Duel or Skirmish: When a character makes a check to wield a weapon or activate a technique with a maximum range of 2 or higher, increase the TN by 2.

Marcador de lista (ornamento) Mass Battle: When a cohort occupies Confining terrain, other cohorts cannot move into the same area of terrain. If using the rules for battle zones on page 118, other cohorts can enter the zone but cannot pass through it.

Examples: Narrow alleyways, rope-bridges across chasms, teahouse interiors, narrow passes, tunnels.

Elevated

Elevated ground is significantly higher than most of the terrain around it, has a wide view of the area, and grants both line of sight and an advantage to ballistic attacks based on its relative height. This is a mundane terrain type found in most regions.

Effects: While within Elevated terrain, a character reduces the TN of their Martial Arts [Ranged] checks targeting characters outside of Elevated terrain by 1 (to a minimum of 1). At the GM’s discretion, this benefit could extend to other ranged attacks, such as the invocations of shugenja. Depending on its height and steepness, Elevated terrain might require a check to reach.

Examples: Hilltops, castle towers, watchtowers, mountaintops, rooftops.

Open

Open terrain is designed to facilitate movement, helping even large armies move quickly. This is a mundane terrain type found in most regions.

Effects: While within Open terrain, a character reduces the TN of their Movement action checks by 1 (to a minimum of 1).

Examples: Roads, flattened fields, cleared woodland.

Recessed

Recessed terrain is significantly lower than most of the terrain around it, and is exposed to fire from all directions. This is a mundane terrain type found in most regions.

Effects: While a character is within Recessed terrain, the TN of each Martial Arts [Ranged] check targeting them is reduced by 1 (to a minimum of 1). At the GM’s discretion, this benefit could extend to other ranged attacks, such as the invocations of shugenja. Depending on its depth and steepness, Recessed terrain might require a check to reach.

Examples: Hollows, ravines.