Using Battle Zones
Texto
Before commanders make their checks for Initiative, the GM should show some or all of this map to the players and establish the position of each leader and commander in the areas visible to the players.
Table 3–8: Assigning Terrain Qualities by Feature
FEATURE | TERRAIN QUALITIES
Cliff | Elevated, Dangerous
Hill | Elevated
Hollow | Recessed
Valley | Confining, Recessed
Road | Open
Town | Confining, Obscuring
Field | Open
River | Entangling, Recessed
Swamp | Entangling
Forest | Entangling, Obscuring
Bridge | Confining
Tunnel | Confining, Obscuring
Chasm | Confining, Recessed
Zone Restrictions
When running a Mass Battle with zones, use the standard rules for Mass Battles on 274 of the core rulebook with the following amendments:
Cohort leaders cannot target other cohort leaders who are not in the same zone.
Once during each cohort leader’s turn, before or after they perform an action, that leader may move their cohort to an adjacent zone.
After a cohort leaves a zone, if that zone was occupied by an enemy cohort, the withdrawing cohort’s army suffers 5 panic.
Cohort leaders may use the following new action:
March
Activation: As a Movement action, you may reposition your cohort. You may make a TN 3 Command check to move further.
Effects: You move your cohort to an adjacent zone.
If you made the Command check and succeeded, you may then move your cohort one additional time to an adjacent zone, plus one additional time for every three bonus successes.
Army and Cohort Rules While Using Battle Zones
Some army and cohort abilities alter how they behave when using the battle zones rules. These include:
Cavalry: This cohort does not suffer panic when leaving a battle zone with an enemy cohort.
Archers: While in Elevated terrain, this cohort can perform Assault actions targeting cohorts in an adjacent zone, increasing the TN of the check by 1. However, while performing an Assault action targeting a cohort in an adjacent zone, this cohort cannot fulfill the following strategic objectives: Capture a Position, Cut Off the Head, Seize Victory. It can still contribute momentum points to these objectives, but cannot be the action to complete them.
Mystics: While in Elevated terrain, this cohort can perform Rally actions targeting cohorts in an adjacent zone, increasing the TN of the check by 1.
Texto do livro
Fields of Victory · Chapter 3: Acts of War › Battle Zones › Using Battle Zones · p. 118 p. 119 p. 121
Mostrar o texto como impresso
Before commanders make their checks for Initiative, the GM should show some or all of this map to the players and establish the position of each leader and commander in the areas visible to the players.
Table 3–8: Assigning Terrain Qualities by Feature
FEATURE | TERRAIN QUALITIES
Cliff | Elevated, Dangerous
Hill | Elevated
Hollow | Recessed
Valley | Confining, Recessed
Road | Open
Town | Confining, Obscuring
Field | Open
River | Entangling, Recessed
Swamp | Entangling
Forest | Entangling, Obscuring
Bridge | Confining
Tunnel | Confining, Obscuring
Chasm | Confining, Recessed
Zone Restrictions
When running a Mass Battle with zones, use the standard rules for Mass Battles on 274 of the core rulebook with the following amendments:
Cohort leaders cannot target other cohort leaders who are not in the same zone.
Once during each cohort leader’s turn, before or after they perform an action, that leader may move their cohort to an adjacent zone.
After a cohort leaves a zone, if that zone was occupied by an enemy cohort, the withdrawing cohort’s army suffers 5 panic.
Cohort leaders may use the following new action:
March
Activation: As a Movement action, you may reposition your cohort. You may make a TN 3 Command check to move further.
Effects: You move your cohort to an adjacent zone.
If you made the Command check and succeeded, you may then move your cohort one additional time to an adjacent zone, plus one additional time for every three bonus successes.
Army and Cohort Rules While Using Battle Zones
Some army and cohort abilities alter how they behave when using the battle zones rules. These include:
Cavalry: This cohort does not suffer panic when leaving a battle zone with an enemy cohort.
Archers: While in Elevated terrain, this cohort can perform Assault actions targeting cohorts in an adjacent zone, increasing the TN of the check by 1. However, while performing an Assault action targeting a cohort in an adjacent zone, this cohort cannot fulfill the following strategic objectives: Capture a Position, Cut Off the Head, Seize Victory. It can still contribute momentum points to these objectives, but cannot be the action to complete them.
Mystics: While in Elevated terrain, this cohort can perform Rally actions targeting cohorts in an adjacent zone, increasing the TN of the check by 1.
