Starting Values
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When you begin to answer the *Path of Waves* Game of Twenty Questions, keep in mind the following baseline values for your character: {@sym bullet} **Rings:** 1 rank in each ring. {@sym bullet} **Skills:** 0 ranks in each skill. {@sym bullet} **Honor:** Determined in **Question 3**. {@sym bullet} **Glory:** Determined in **Question 2**. 1**. {@sym bullet} **Status:** Determined in **Question 1**. 2**. {@sym bullet} **Endurance:** Calculated based on your final ring values; (Earth + Fire) x 2. {@sym bullet} **Composure:** Calculated based on your final ring values; (Earth + Water) x 2. {@sym bullet} **Focus:** Calculated based on your final ring values; Fire + Air. Air {@sym bullet} **Vigilance:** Calculated based on your final ring values; (Air + Water) / 2.
Core Rulebook Core
Starting Values
Core · p. 41 · Abrir entrada e fontes
When you begin to answer the Game of Twenty Questions, keep in mind the following baseline values for your character:
Rings: 1 rank in each ring.
Skills: 0 ranks in each skill.
Honor: Determined in Question 3.
Glory: Determined in Question 2.
Status: Determined in Question 1.
Endurance: Calculated based on your final ring values; (Earth + Fire) x 2.
Composure: Calculated based on your final ring values; (Earth + Water) x 2.
Focus: Calculated based on your final ring values; Fire + Air.
Vigilance: Calculated based on your final ring values; (Air + Water) / 2.
Path of Waves – The Essential Guide to Rōnin PoW
starting values
PoW · p. 31 · Abrir entrada e fontes
When you begin to answer the Path of Waves Game of Twenty Questions, keep in mind the following baseline values for your character:
Rings: 1 rank in each ring.
Skills: 0 ranks in each skill.
Honor: Determined in Question 3.
Glory: Determined in Question 1.
Status: Determined in Question 2.
Endurance: Calculated based on your final ring values; (Earth + Fire) x 2.
Composure: Calculated based on your final ring values; (Earth + Water) x 2.
Focus: Calculated based on your final ring values; Fire + Air
Vigilance: Calculated based on your final ring values; (Air + Water) / 2.
