4. What gets your character in and out of trouble?
Texto
In the rough-and-tumble world of merchants, guards, and thieves, every character has some method they use to try to get themselves out of trouble––and that same method probably gets them there in the first place! Depending on a character’s history, they are likely to approach situations very differently from others, whether because of training or because of natural temperament.
Choose one of the following options and increase your ring value by the specified amount:
Abrasive, honest, driven (+1 Fire): A character who naturally leans toward the Fire approach tends to get into trouble because they are abrasive, too honest, painfully curious, or just driven to a fault. Once they’re in trouble though, that honesty might in turn win them allies, their curiosity might translate into an inventive solution, or their drive might propel them to succeed.
Empathetic, tricky, clever (+1 Air): A character who gravitates toward an Air approach might find themself in trouble because they empathize deeply with others’ situations, because they get caught in the middle of a con, or because their glib attitude rubbed someone the wrong way. Once they’re in trouble, these characters are quick to come up with another brilliant plan or ploy, or to use their persuasive personalities to talk their way out of sticky situations.
Gregarious, adaptable, charming (+1 Water): Characters who go with the flow and prefer using Water approaches in their day-to-day lives tend to get in trouble because they’re a little too friendly and often too charming for their own good. Once they’ve gotten themselves into a less-than-favorable situation, their adaptability can help them out of it, or they can use that charm and social prowess in a plan of escape, often smoothing over faux pas with a liquid grace.
Patient, stoic, thorough (+1 Earth): A character who prefers the grounded approaches of Earth can sometimes finds themself at odds with those around them, as their patience and desire for thoroughness can lead to indecision. A character who favors Earth also tends to exemplify Rokugan’s typical reserved stoicism, but at its extreme, this can appear to others to be simple indifference, defiance, or worse. When such a character gets themself into trouble, their thoughtfulness and patience usually allow them to win out in wars of attrition, and their attention to detail allows them to consider all possible plans of escape.
Contemplative, self-aware, insightful (+1 Void): Those who favor the comfort and endlessness of the Void and prefer to use its approaches tend to be contemplative and filled with a wealth of insight, although their ability to use these observations to facilitate action can be limited. Characters like this tend to get into trouble because they know themselves and follow their insights rather than following protocol, and this can lead to catastrophe when unknown variables rear their heads. Once in a predicament, these characters are able to use that same insight and thoughtful nature to overcome their obstacles.
Texto do livro
Path of Waves – The Essential Guide to Rōnin · Chapter 2: Creating a Character › Part II: Role and School › 4. What gets your character in andout of trouble? · p. 46 p. 60
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In the rough-and-tumble world of merchants, guards, and thieves, every character has some method they use to try to get themselves out of trouble––and that same method probably gets them there in the first place! Depending on a character’s history, they are likely to approach situations very differently from others, whether because of training or because of natural temperament.
Choose one of the following options and increase your ring value by the specified amount:
Abrasive, honest, driven (+1 Fire): A character who naturally leans toward the Fire approach tends to get into trouble because they are abrasive, too honest, painfully curious, or just driven to a fault. Once they’re in trouble though, that honesty might in turn win them allies, their curiosity might translate into an inventive solution, or their drive might propel them to succeed.
Empathetic, tricky, clever (+1 Air): A character who gravitates toward an Air approach might find themself in trouble because they empathize deeply with others’ situations, because they get caught in the middle of a con, or because their glib attitude rubbed someone the wrong way. Once they’re in trouble, these characters are quick to come up with another brilliant plan or ploy, or to use their persuasive personalities to talk their way out of sticky situations.
Gregarious, adaptable, charming (+1 Water): Characters who go with the flow and prefer using Water approaches in their day-to-day lives tend to get in trouble because they’re a little too friendly and often too charming for their own good. Once they’ve gotten themselves into a less-than-favorable situation, their adaptability can help them out of it, or they can use that charm and social prowess in a plan of escape, often smoothing over faux pas with a liquid grace.
Patient, stoic, thorough (+1 Earth): A character who prefers the grounded approaches of Earth can sometimes finds themself at odds with those around them, as their patience and desire for thoroughness can lead to indecision. A character who favors Earth also tends to exemplify Rokugan’s typical reserved stoicism, but at its extreme, this can appear to others to be simple indifference, defiance, or worse. When such a character gets themself into trouble, their thoughtfulness and patience usually allow them to win out in wars of attrition, and their attention to detail allows them to consider all possible plans of escape.
Contemplative, self-aware, insightful (+1 Void): Those who favor the comfort and endlessness of the Void and prefer to use its approaches tend to be contemplative and filled with a wealth of insight, although their ability to use these observations to facilitate action can be limited. Characters like this tend to get into trouble because they know themselves and follow their insights rather than following protocol, and this can lead to catastrophe when unknown variables rear their heads. Once in a predicament, these characters are able to use that same insight and thoughtful nature to overcome their obstacles.
