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Creating A Gaijin Culture

PoW p. 74

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Far beyond the borders of Rokugan are numerous nations and kingdoms, as well as myriad cultures both large and small. As a player or a GM, you may find yourself wishing there were more playable options for characters who hail from places other than the four regions presented in this chapter. To account for the vast number of cultures, factions, groups, and regions and the great or subtle differences between the various people born outside of Rokugan, this section contains the process to delineate a new gaijin culture.

When making a gaijin culture, there is a lot more to consider than just the mechanical benefits. Before you start this process, it’s important that you sit down with your GM, determine whether a gaijin character fits into the narrative you’re trying to create together, and then establish a framework for what you’d like to create. A list of important questions to ask yourself as you make a new gaijin culture are listed in th following section. Keep in mind that when making a new character, and potentially a culture from which that character hails, it’s important to frame it in the context of gameplay in Rokugan. Why are you, as a player, choosing to place this character in Rokugan?

Character motivations aside, what about putting this character in Rokugan in a collaborative storytelling experience appeals to you? What interesting or fun things do you want to do with this character, and how do you want to see them grow? Can you foresee this character being able to function well within Rokugan? The game likely won’t last very long if the character isn’t able to adapt and be creative.

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Path of Waves – The Essential Guide to Rōnin · Chapter 2: Creating a Character › Creating A Gaijin Culture · p. 74

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Far beyond the borders of Rokugan are numerous nations and kingdoms, as well as myriad cultures both large and small. As a player or a GM, you may find yourself wishing there were more playable options for characters who hail from places other than the four regions presented in this chapter. To account for the vast number of cultures, factions, groups, and regions and the great or subtle differences between the various people born outside of Rokugan, this section contains the process to delineate a new gaijin culture.

When making a gaijin culture, there is a lot more to consider than just the mechanical benefits. Before you start this process, it’s important that you sit down with your GM, determine whether a gaijin character fits into the narrative you’re trying to create together, and then establish a framework for what you’d like to create. A list of important questions to ask yourself as you make a new gaijin culture are listed in th following section. Keep in mind that when making a new character, and potentially a culture from which that character hails, it’s important to frame it in the context of gameplay in Rokugan. Why are you, as a player, choosing to place this character in Rokugan?

Character motivations aside, what about putting this character in Rokugan in a collaborative storytelling experience appeals to you? What interesting or fun things do you want to do with this character, and how do you want to see them grow? Can you foresee this character being able to function well within Rokugan? The game likely won’t last very long if the character isn’t able to adapt and be creative.