duke’s gaijin culture example
Texto
Duke wants to play a gaijin character but would prefer to make his own culture. He works with his GM to determine that his culture is set in the frigid north, far above Rokugan. He wants to make the culture different from Rokugan but doesn’t want it to be too different, because he’d like for his character to feel a familiarity when they travel to Rokugan.
Duke decides to make his kingdom a collection of several city-states, all working together to ensure one another’s survival. He decides to keep a caste system, but allows for some social movement, particularly through marriages. He determines the general style of dress for his people and the major resources they care about: food and metal. Because it’s so cold, food is scarce and must be grown in specialized greenhouses partially buried in the earth.
As he’s discovering how many city-states he wants and what he’d like each to specialize in, Duke realizes that the city-states would value Sincerity and Honor above most other things, particularly because their culture revolves around trading goods. Honesty and integrity are seen as ideal traits in most professions, but his people don’t care as much about Courage. He decides this is because other than the cold and starvation, there aren’t many threats this far north. Courage, in that case, isn’t as valued because it isn’t as needed.
As Duke continues to invent ideas for this culture, he realizes that he’s torn between choosing Air or Earth as his ring increase. He likes Air because it represents the talking and trading his culture does, but he also likes Earth because it fits in with the production and restoration of goods he sees his people focusing on. Duke asks his GM for her opinion, and she suggests that Earth fits a bit better with the kind of character he usually likes to play. She also suggests that Duke take Commerce as his skill increase to represent the trade aspect.
In this example, Duke puts a lot of time and thought into where his character is coming from to help him engage and operate within Rokugan and make his gaming experience richer. However, this level of depth may not appeal to everyone. If that’s the case, players always have the option of taking an existing region option from this chapter (see pages 39–42) and modifying it to fit their vision.
Texto do livro
Path of Waves – The Essential Guide to Rōnin · Chapter 2: Creating a Character › Creating A Gaijin Culture › Statistics and Questions · p. 74 p. 75
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Duke wants to play a gaijin character but would prefer to make his own culture. He works with his GM to determine that his culture is set in the frigid north, far above Rokugan. He wants to make the culture different from Rokugan but doesn’t want it to be too different, because he’d like for his character to feel a familiarity when they travel to Rokugan.
Duke decides to make his kingdom a collection of several city-states, all working together to ensure one another’s survival. He decides to keep a caste system, but allows for some social movement, particularly through marriages. He determines the general style of dress for his people and the major resources they care about: food and metal. Because it’s so cold, food is scarce and must be grown in specialized greenhouses partially buried in the earth.
As he’s discovering how many city-states he wants and what he’d like each to specialize in, Duke realizes that the city-states would value Sincerity and Honor above most other things, particularly because their culture revolves around trading goods. Honesty and integrity are seen as ideal traits in most professions, but his people don’t care as much about Courage. He decides this is because other than the cold and starvation, there aren’t many threats this far north. Courage, in that case, isn’t as valued because it isn’t as needed.
As Duke continues to invent ideas for this culture, he realizes that he’s torn between choosing Air or Earth as his ring increase. He likes Air because it represents the talking and trading his culture does, but he also likes Earth because it fits in with the production and restoration of goods he sees his people focusing on. Duke asks his GM for her opinion, and she suggests that Earth fits a bit better with the kind of character he usually likes to play. She also suggests that Duke take Commerce as his skill increase to represent the trade aspect.
In this example, Duke puts a lot of time and thought into where his character is coming from to help him engage and operate within Rokugan and make his gaming experience richer. However, this level of depth may not appeal to everyone. If that’s the case, players always have the option of taking an existing region option from this chapter (see pages 39–42) and modifying it to fit their vision.
