Fitting Your Advantages And Disadvantages To Your Past
Texto
In questions 9, 10, 11, and 12 players will choose advantages and disadvantages. Pasts can be a great source of inspiration for these choices! If it makes sense, players should consider catering their selections to their pasts or using them as a framework in developing their own advantages and disadvantages with their GM (see pages 137–139 of the core rulebook).
Texto do livro
Path of Waves – The Essential Guide to Rōnin · Chapter 2: Creating a Character › Part III: The Past and the Future › 5. What is your character’s past and how does it affect them? · p. 60 p. 61
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In questions 9, 10, 11, and 12 players will choose advantages and disadvantages. Pasts can be a great source of inspiration for these choices! If it makes sense, players should consider catering their selections to their pasts or using them as a framework in developing their own advantages and disadvantages with their GM (see pages 137–139 of the core rulebook).
