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step 5: choosing skills

Seção Building a School

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Once you’ve chosen two rings to give bonuses to, it’s time to select a group of skills from which a player will choose the skills their character starts with. The number of skills a school can give its adherents access to during character creation (listed in the “Skills Available” column), depends on the roles that were selected. The number of skills a character can choose from that group (listed in the “Skill Picks” column) also depends on the school’s roles. The skills in the “Common Skills Available” column for each role are skills that are frequently used by characters with that role. If a school has multiple roles, select the category for the primary (first) role of the school. See table 2–7: Skill Choices on page 80.

Table 2–5: Suggested First Ring Bonuses

ROLE | RING INCREASE

Artisan | Fire or Water

Bushi | Earth

Courtier or Shinobi | Air

Monk or Sage Void

Shugenja | The element the school is attuned to

Table 2–6: Suggested Second Ring Bonus

RING INCREASE TRAIT SCHOOL IS KNOWN FOR

Air | Precision, grace, or manners

Earth | Patience, tradition, or resilience

Fire | Inventiveness, ferocity, or speed

Void | Philosophy, selflessness, or insight

Water | Adaptability, flexibility, or awareness

Table 2–7: Skill Choices

SKILLS AVAILABLE

SKILL PICKS | COMMON SKILLS AVAILABLE

ROLE

Artisan | 7 | 5 | Aesthetics, Composition, Courtesy, Culture, Design, Martial Arts [Melee], Smithing

Bushi | 7 | 5 Command, Fitness, Government, Martial Arts [Melee], Martial Arts [Ranged], Martial Arts [Unarmed], Meditation, Tactics

Courtier | 7 | 5 | Composition, Courtesy, Culture, Government, Martial Arts [Ranged], Performance, Sentiment

Monk | 6 | 4 | Fitness, Martial Arts [Melee], Martial Arts [Unarmed], Meditation, Survival, Theology

Sage | 6 | 3 | Courtesy, Games, Labor, Meditation, Survival, Theology

Shinobi | 7 | 5 | Courtesy, Culture, Skulduggery, Martial Arts [Melee], Martial Arts [Ranged], Medicine, Performance

Shugenja | 6 | 3 | Composition, Courtesy, Culture, Games, Meditation, Theology

Texto do livro

Path of Waves – The Essential Guide to Rōnin · Chapter 2: Creating a Character › Building a School › Step 5: Choosing Skills · p. 76 p. 79 p. 80

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Once you’ve chosen two rings to give bonuses to, it’s time to select a group of skills from which a player will choose the skills their character starts with. The number of skills a school can give its adherents access to during character creation (listed in the “Skills Available” column), depends on the roles that were selected. The number of skills a character can choose from that group (listed in the “Skill Picks” column) also depends on the school’s roles. The skills in the “Common Skills Available” column for each role are skills that are frequently used by characters with that role. If a school has multiple roles, select the category for the primary (first) role of the school. See table 2–7: Skill Choices on page 80.

Table 2–5: Suggested First Ring Bonuses

ROLE | RING INCREASE

Artisan | Fire or Water

Bushi | Earth

Courtier or Shinobi | Air

Monk or Sage Void

Shugenja | The element the school is attuned to

Table 2–6: Suggested Second Ring Bonus

RING INCREASE TRAIT SCHOOL IS KNOWN FOR

Air | Precision, grace, or manners

Earth | Patience, tradition, or resilience

Fire | Inventiveness, ferocity, or speed

Void | Philosophy, selflessness, or insight

Water | Adaptability, flexibility, or awareness

Table 2–7: Skill Choices

SKILLS AVAILABLE

SKILL PICKS | COMMON SKILLS AVAILABLE

ROLE

Artisan | 7 | 5 | Aesthetics, Composition, Courtesy, Culture, Design, Martial Arts [Melee], Smithing

Bushi | 7 | 5 Command, Fitness, Government, Martial Arts [Melee], Martial Arts [Ranged], Martial Arts [Unarmed], Meditation, Tactics

Courtier | 7 | 5 | Composition, Courtesy, Culture, Government, Martial Arts [Ranged], Performance, Sentiment

Monk | 6 | 4 | Fitness, Martial Arts [Melee], Martial Arts [Unarmed], Meditation, Survival, Theology

Sage | 6 | 3 | Courtesy, Games, Labor, Meditation, Survival, Theology

Shinobi | 7 | 5 | Courtesy, Culture, Skulduggery, Martial Arts [Melee], Martial Arts [Ranged], Medicine, Performance

Shugenja | 6 | 3 | Composition, Courtesy, Culture, Games, Meditation, Theology