step 5: choosing skills
Texto
Once you’ve chosen two rings to give bonuses to, it’s time to select a group of skills from which a player will choose the skills their character starts with. The number of skills a school can give its adherents access to during character creation (listed in the “Skills Available” column), depends on the roles that were selected. The number of skills a character can choose from that group (listed in the “Skill Picks” column) also depends on the school’s roles. The skills in the “Common Skills Available” column for each role are skills that are frequently used by characters with that role. If a school has multiple roles, select the category for the primary (first) role of the school. See table 2–7: Skill Choices on page 80.
Table 2–5: Suggested First Ring Bonuses
ROLE | RING INCREASE
Artisan | Fire or Water
Bushi | Earth
Courtier or Shinobi | Air
Monk or Sage Void
Shugenja | The element the school is attuned to
Table 2–6: Suggested Second Ring Bonus
RING INCREASE TRAIT SCHOOL IS KNOWN FOR
Air | Precision, grace, or manners
Earth | Patience, tradition, or resilience
Fire | Inventiveness, ferocity, or speed
Void | Philosophy, selflessness, or insight
Water | Adaptability, flexibility, or awareness
Table 2–7: Skill Choices
SKILLS AVAILABLE
SKILL PICKS | COMMON SKILLS AVAILABLE
ROLE
Artisan | 7 | 5 | Aesthetics, Composition, Courtesy, Culture, Design, Martial Arts [Melee], Smithing
Bushi | 7 | 5 Command, Fitness, Government, Martial Arts [Melee], Martial Arts [Ranged], Martial Arts [Unarmed], Meditation, Tactics
Courtier | 7 | 5 | Composition, Courtesy, Culture, Government, Martial Arts [Ranged], Performance, Sentiment
Monk | 6 | 4 | Fitness, Martial Arts [Melee], Martial Arts [Unarmed], Meditation, Survival, Theology
Sage | 6 | 3 | Courtesy, Games, Labor, Meditation, Survival, Theology
Shinobi | 7 | 5 | Courtesy, Culture, Skulduggery, Martial Arts [Melee], Martial Arts [Ranged], Medicine, Performance
Shugenja | 6 | 3 | Composition, Courtesy, Culture, Games, Meditation, Theology
Texto do livro
Path of Waves – The Essential Guide to Rōnin · Chapter 2: Creating a Character › Building a School › Step 5: Choosing Skills · p. 76 p. 79 p. 80
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Once you’ve chosen two rings to give bonuses to, it’s time to select a group of skills from which a player will choose the skills their character starts with. The number of skills a school can give its adherents access to during character creation (listed in the “Skills Available” column), depends on the roles that were selected. The number of skills a character can choose from that group (listed in the “Skill Picks” column) also depends on the school’s roles. The skills in the “Common Skills Available” column for each role are skills that are frequently used by characters with that role. If a school has multiple roles, select the category for the primary (first) role of the school. See table 2–7: Skill Choices on page 80.
Table 2–5: Suggested First Ring Bonuses
ROLE | RING INCREASE
Artisan | Fire or Water
Bushi | Earth
Courtier or Shinobi | Air
Monk or Sage Void
Shugenja | The element the school is attuned to
Table 2–6: Suggested Second Ring Bonus
RING INCREASE TRAIT SCHOOL IS KNOWN FOR
Air | Precision, grace, or manners
Earth | Patience, tradition, or resilience
Fire | Inventiveness, ferocity, or speed
Void | Philosophy, selflessness, or insight
Water | Adaptability, flexibility, or awareness
Table 2–7: Skill Choices
SKILLS AVAILABLE
SKILL PICKS | COMMON SKILLS AVAILABLE
ROLE
Artisan | 7 | 5 | Aesthetics, Composition, Courtesy, Culture, Design, Martial Arts [Melee], Smithing
Bushi | 7 | 5 Command, Fitness, Government, Martial Arts [Melee], Martial Arts [Ranged], Martial Arts [Unarmed], Meditation, Tactics
Courtier | 7 | 5 | Composition, Courtesy, Culture, Government, Martial Arts [Ranged], Performance, Sentiment
Monk | 6 | 4 | Fitness, Martial Arts [Melee], Martial Arts [Unarmed], Meditation, Survival, Theology
Sage | 6 | 3 | Courtesy, Games, Labor, Meditation, Survival, Theology
Shinobi | 7 | 5 | Courtesy, Culture, Skulduggery, Martial Arts [Melee], Martial Arts [Ranged], Medicine, Performance
Shugenja | 6 | 3 | Composition, Courtesy, Culture, Games, Meditation, Theology
