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step 5: morgan builds a school

Seção Building a SchoolQuadro Quadro

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Morgan now needs to select the starting skill choices for her Qamarist Artisan. Since Artisan is her school’s only role, she needs to choose seven starting skills, and players will be able to pick five of those during character creation. She selects Smithing (as it goes along with her school ability), Aesthetics, Design, Courtesy (to get into the good graces of strangers), Games (she can make toys, after all), Medicine (Qamarists are known for their alchemy), and finally, Theology (as religion plays a major role in life in the Caliphate).

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Path of Waves – The Essential Guide to Rōnin · Chapter 2: Creating a Character › Building a School › Step 5: Choosing Skills · p. 76 p. 79

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Morgan now needs to select the starting skill choices for her Qamarist Artisan. Since Artisan is her school’s only role, she needs to choose seven starting skills, and players will be able to pick five of those during character creation. She selects Smithing (as it goes along with her school ability), Aesthetics, Design, Courtesy (to get into the good graces of strangers), Games (she can make toys, after all), Medicine (Qamarists are known for their alchemy), and finally, Theology (as religion plays a major role in life in the Caliphate).