step 6: technique access and starting techniques
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Next, you’ll need to choose what technique categories your school has open access to. Open access means that a member of the school can purchase any techniques from that category as long as they meet any prerequisites (see page 97 in the core rulebook for more information).
Most schools have a Techniques Available list that consists of rituals () and two other technique cate-gories of the common varieties: kata (), kihō (), invocations (), and shūji ().
As no reputable tradition would admit to teaching […] () is exceptionally rare and should only be given in unique cases. Some unusual, generally heretical school might lack rituals as a technique available to reflect its fundamental opposition to the Celestial Order.
Starting Techniques
Every school starts with a handful of techniques its members immediately know at rank 1 without having to spend any experience. These are called starting techniques. As with skills, the number of starting techniques that a school gives its members is based on the school’s primary role (see Table 2–8: Starting Techniques). This step is an opportunity to give starting characters from a particular school access to techniques that they might not otherwise get (such as giving them a rank 2 technique right away or giving a shinobi character some ninjutsu). Schools often also have choices, so someone making a character using this school might have a choice between two kata, then receive two invocations (with no choice), and then a ritual (with no choice).
Table 2–8: Starting Techniques
ROLE
NUMBER OF STARTING TECHNIQUES
Artisan | 3
Bushi | 2
Courtier | 2
Monk | 3
Sage | 4–5
Shinobi | 2
Shugenja | 4–5 (including the Commune with Spirits Ritual )
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Path of Waves – The Essential Guide to Rōnin · Chapter 2: Creating a Character › Building a School › Step 6: Technique Access and Starting Techniques · p. 76 p. 80 p. 81
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Next, you’ll need to choose what technique categories your school has open access to. Open access means that a member of the school can purchase any techniques from that category as long as they meet any prerequisites (see page 97 in the core rulebook for more information).
Most schools have a Techniques Available list that consists of rituals () and two other technique cate-gories of the common varieties: kata (), kihō (), invocations (), and shūji ().
As no reputable tradition would admit to teaching […] () is exceptionally rare and should only be given in unique cases. Some unusual, generally heretical school might lack rituals as a technique available to reflect its fundamental opposition to the Celestial Order.
Starting Techniques
Every school starts with a handful of techniques its members immediately know at rank 1 without having to spend any experience. These are called starting techniques. As with skills, the number of starting techniques that a school gives its members is based on the school’s primary role (see Table 2–8: Starting Techniques). This step is an opportunity to give starting characters from a particular school access to techniques that they might not otherwise get (such as giving them a rank 2 technique right away or giving a shinobi character some ninjutsu). Schools often also have choices, so someone making a character using this school might have a choice between two kata, then receive two invocations (with no choice), and then a ritual (with no choice).
Table 2–8: Starting Techniques
ROLE
NUMBER OF STARTING TECHNIQUES
Artisan | 3
Bushi | 2
Courtier | 2
Monk | 3
Sage | 4–5
Shinobi | 2
Shugenja | 4–5 (including the Commune with Spirits Ritual )
