step 7: morgan builds a school
Texto
Morgan begins building her curriculum table on this page, starting with rank 1. She selects Artisan skills as an obvious choice for her Artisan role, then chooses Courtesy to help the school do better in a foreign land, Theology to represent the Qamarists, and Martial Arts (Melee) to drive home the martial prowess of the Qamarists and give the school more versatility.
Next, she chooses to have rank 1 shūji as the technique group, as her school is proficient in communication. She chooses to give her school Civility Foremost, a rank 2 Earth shūji, a rank early to suggest that her school is not prone to violence if it isn’t necessary. Then, Morgan selects the Snapping Branch Strike kata to tie in the Martial Arts [Melee] aspect of her character and to illustrate the adaptability and might of the school (this technique lets its user shove opponents away in some cases).
As the last part of developing her curriculum, Morgan finds herself a bit stumped on creating a cool mastery ability. She asks her GM for help, and they suggest using one of the options listed in Table 2–10: Generic Mastery Abilities. Morgan uses the following for her ability:
Legendary Craftsmanship (Mastery
Ability): You may train Artisan skills to rank 6 (paying 12 XP per skill raised from rank 5 to rank 6 this way). Additionally, your mechanical creations now appear lifelike and can produce realistic noises. A character who is more than 1 range band away from the creation must make a TN 5 Sentiment (Water) or Survival (Water) check to realize it is fake.
Texto do livro
Path of Waves – The Essential Guide to Rōnin · Chapter 2: Creating a Character › Building a School › Step 7: Curriculum and Mastery Ability · p. 76 p. 82
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Morgan begins building her curriculum table on this page, starting with rank 1. She selects Artisan skills as an obvious choice for her Artisan role, then chooses Courtesy to help the school do better in a foreign land, Theology to represent the Qamarists, and Martial Arts (Melee) to drive home the martial prowess of the Qamarists and give the school more versatility.
Next, she chooses to have rank 1 shūji as the technique group, as her school is proficient in communication. She chooses to give her school Civility Foremost, a rank 2 Earth shūji, a rank early to suggest that her school is not prone to violence if it isn’t necessary. Then, Morgan selects the Snapping Branch Strike kata to tie in the Martial Arts [Melee] aspect of her character and to illustrate the adaptability and might of the school (this technique lets its user shove opponents away in some cases).
As the last part of developing her curriculum, Morgan finds herself a bit stumped on creating a cool mastery ability. She asks her GM for help, and they suggest using one of the options listed in Table 2–10: Generic Mastery Abilities. Morgan uses the following for her ability:
Legendary Craftsmanship (Mastery
Ability): You may train Artisan skills to rank 6 (paying 12 XP per skill raised from rank 5 to rank 6 this way). Additionally, your mechanical creations now appear lifelike and can produce realistic noises. A character who is more than 1 range band away from the creation must make a TN 5 Sentiment (Water) or Survival (Water) check to realize it is fake.
