what does your character know?
Texto
All Qamarist characters have a greater awareness of the following topics:
You have a good knowledge of the various ethnic groups that fall under the sway of the Caliphate. You know the various important figures and specific customs of each group and their respective rivalries and allegiances. You also speak the language of at least one such group—your own—fluently, and you are at least conversant with the languages of most of the others.
You have detailed knowledge of the Caliphate, including both the secular and religious politics that affect it. You also know about the caliph as well as the important and influential people who surround the caliph.
You are familiar with what, to the Rokugani, would be strange folklore, some of which supposedly arises from a time before mortals. This includes creatures such as the foul undead ghul; the powerful and dangerous spirits known as djinn; the massive eagle known as roc; and the shahmaran, or Queen of the Snakes, which may be a reference to the enigmatic creatures known in Rokugan as the naga.
Texto do livro
Path of Waves – The Essential Guide to Rōnin · Chapter 2: Creating a Character › Part I: Core Identity (Region and Upbringing) › 1. What region does your character come fom? › Qamarists in the Cradle of the World · p. 31 p. 40
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All Qamarist characters have a greater awareness of the following topics:
You have a good knowledge of the various ethnic groups that fall under the sway of the Caliphate. You know the various important figures and specific customs of each group and their respective rivalries and allegiances. You also speak the language of at least one such group—your own—fluently, and you are at least conversant with the languages of most of the others.
You have detailed knowledge of the Caliphate, including both the secular and religious politics that affect it. You also know about the caliph as well as the important and influential people who surround the caliph.
You are familiar with what, to the Rokugani, would be strange folklore, some of which supposedly arises from a time before mortals. This includes creatures such as the foul undead ghul; the powerful and dangerous spirits known as djinn; the massive eagle known as roc; and the shahmaran, or Queen of the Snakes, which may be a reference to the enigmatic creatures known in Rokugan as the naga.
