Tainted Opportunities
Texto
Table 3–3: Spending Opportunity While Tainted, on page 131, details a selection of ways to spend on checks made by Tainted characters. These options might be used by Tainted foes of the PCs or even by PCs who are themselves Tainted. One option is presented for checks of each ring, although at the GM’s discretion, an option may be applied to checks using other rings where appropriate or used as the basis for a new idea for spending .
Table 3–1: Spending Opportunity in the Shadowlands
COST | OPPORTUNITY
Air +
You detect a subtle sign in your environment that lets you get your bearings, such as a stream that runs slightly less Tainted than the environment around it or the growths on the twisted trees that point toward the Festering Pit. This landmark helps guide you for one scene, plus one additional scene in the Shadowlands per spent this way.
Earth
Your resolute nature steels you against the unstable environment of the Shadowlands. You count your vigilance as 1 higher the next time you seek to notice or avoid a hazardous situation or creature.
Fire +
You spur your comrades on with pleasing encouragement or biting criticism. One other character in the scene per you spend this way reduces their next TN to resist physical hardship or the influence of the Shadowlands by 1.
Water +
By luck or careful scavenging, you are able to find a useful item not yet corrupted by the Shadowlands. Such items have a maximum rarity of 3, plus 1 for each additional spent. The GM should modify this depending on the exact nature of the item as well.
Void
Though Jigoku’s power weighs heavily upon them, you are undeterred. By drawing on memories of the un-Tainted lands north of the wall, you can keep yourself focused and ignore all results on your next check.
Table 3–2: Spending Opportunity Against Tainted Threats
COST | OPPORTUNITY
Air
Confronted with the horrors of the Taint, you remain alert and able to discern a weakness in your foe. Reduce the TN of your next check made to oppose or harm a Tainted character by 1, as you examine the threat before you and formulate an appropriate response.
Earth
You are able to weather such terrible things as the revelation of a secret mahō-tsukai or the summoning of an oni. The next time you suffer strife this scene, you suffer 2 fewer strife, to a minimum of 0.
Fire +
The righteous fury you display can cow even the most terrible of Tainted fiends. Each Tainted being in the scene gains 1 strife, plus 1 additional strife for every spent. If you are unaware if another character is Tainted, the GM should record this strife secretly.
Water
You adapt yourself to better fight the corrupted power before you. Once before the end of current the game session you may either reduce the TN of a check to resist a Tainted power, such as a mahō technique, assailing you by 1 or increase the TN of another character’s check to target or affect you with such a power by 1.
Void or
If the character spends , they discern that the kami have fled, as well as the type of disturbance (mahō, kansen, or similar). If the character spends , they can also determine the total combat threat rating of all Tainted beings that caused the kami to flee.
Table 3–3: Spending Opportunity While Tainted
COST | OPPORTUNITY
Air
Your newfound cunning is able to redirect attention away from you, potentially concealing your Tainted nature or letting you avoid scrutiny. The TN of the next check made to scrutinize you or your actions is increased by 1.
Earth
No mortal concern can slow you, as you already endure worse than most can even imagine. For the rest of the scene, whenever you suffer fatigue reduce the value suffered by 2, to a minimum of 0.
Fire
The furious power of Jigoku flows through you, granting you unnatural might. Add 1 kept showing a result to the next Martial Arts check you make. This effect persists until the start of their next turn.
Water
You briefly become fluid in mind or body, shaking off disorientation or even injury. You remove one of the following conditions: Dazed, Disoriented, Immobilized, Intoxicated, Lightly Wounded, or Prone.
Void +
The unnatural insights of the kansen voice themselves wordlessly to you, granting knowledge you could not possibly have known otherwise. You learn something relevant to the current situation, appropriate in scope to the number of spent. For each spent in this way, you receive 1 strife due to the unnatural means by which you gained this knowledge.
Texto do livro
Shadowlands · Chapter 3: Out of the Shadows › Spending Opportunity in Shadowlands Games · p. 130 p. 131
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Table 3–3: Spending Opportunity While Tainted, on page 131, details a selection of ways to spend on checks made by Tainted characters. These options might be used by Tainted foes of the PCs or even by PCs who are themselves Tainted. One option is presented for checks of each ring, although at the GM’s discretion, an option may be applied to checks using other rings where appropriate or used as the basis for a new idea for spending .
Table 3–1: Spending Opportunity in the Shadowlands
COST | OPPORTUNITY
Air +
You detect a subtle sign in your environment that lets you get your bearings, such as a stream that runs slightly less Tainted than the environment around it or the growths on the twisted trees that point toward the Festering Pit. This landmark helps guide you for one scene, plus one additional scene in the Shadowlands per spent this way.
Earth
Your resolute nature steels you against the unstable environment of the Shadowlands. You count your vigilance as 1 higher the next time you seek to notice or avoid a hazardous situation or creature.
Fire +
You spur your comrades on with pleasing encouragement or biting criticism. One other character in the scene per you spend this way reduces their next TN to resist physical hardship or the influence of the Shadowlands by 1.
Water +
By luck or careful scavenging, you are able to find a useful item not yet corrupted by the Shadowlands. Such items have a maximum rarity of 3, plus 1 for each additional spent. The GM should modify this depending on the exact nature of the item as well.
Void
Though Jigoku’s power weighs heavily upon them, you are undeterred. By drawing on memories of the un-Tainted lands north of the wall, you can keep yourself focused and ignore all results on your next check.
Table 3–2: Spending Opportunity Against Tainted Threats
COST | OPPORTUNITY
Air
Confronted with the horrors of the Taint, you remain alert and able to discern a weakness in your foe. Reduce the TN of your next check made to oppose or harm a Tainted character by 1, as you examine the threat before you and formulate an appropriate response.
Earth
You are able to weather such terrible things as the revelation of a secret mahō-tsukai or the summoning of an oni. The next time you suffer strife this scene, you suffer 2 fewer strife, to a minimum of 0.
Fire +
The righteous fury you display can cow even the most terrible of Tainted fiends. Each Tainted being in the scene gains 1 strife, plus 1 additional strife for every spent. If you are unaware if another character is Tainted, the GM should record this strife secretly.
Water
You adapt yourself to better fight the corrupted power before you. Once before the end of current the game session you may either reduce the TN of a check to resist a Tainted power, such as a mahō technique, assailing you by 1 or increase the TN of another character’s check to target or affect you with such a power by 1.
Void or
If the character spends , they discern that the kami have fled, as well as the type of disturbance (mahō, kansen, or similar). If the character spends , they can also determine the total combat threat rating of all Tainted beings that caused the kami to flee.
Table 3–3: Spending Opportunity While Tainted
COST | OPPORTUNITY
Air
Your newfound cunning is able to redirect attention away from you, potentially concealing your Tainted nature or letting you avoid scrutiny. The TN of the next check made to scrutinize you or your actions is increased by 1.
Earth
No mortal concern can slow you, as you already endure worse than most can even imagine. For the rest of the scene, whenever you suffer fatigue reduce the value suffered by 2, to a minimum of 0.
Fire
The furious power of Jigoku flows through you, granting you unnatural might. Add 1 kept showing a result to the next Martial Arts check you make. This effect persists until the start of their next turn.
Water
You briefly become fluid in mind or body, shaking off disorientation or even injury. You remove one of the following conditions: Dazed, Disoriented, Immobilized, Intoxicated, Lightly Wounded, or Prone.
Void +
The unnatural insights of the kansen voice themselves wordlessly to you, granting knowledge you could not possibly have known otherwise. You learn something relevant to the current situation, appropriate in scope to the number of spent. For each spent in this way, you receive 1 strife due to the unnatural means by which you gained this knowledge.
