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2. What is Your Character’s Past and How Does It Affect Them?

Seção A Revised Game of Twenty Questions

Texto

A past is a story, one that can deeply impact a person. Because rōnin have lost their place in samurai society their stories tend to be tragic, ones of circumstances that have kept them from fulfilling their promise or destiny. While Table 2–1: Sample Pasts provides a wide range of different pasts, players should feel free to develop their own rather than roll if they desire. The pasts presented here can be used as inspiration to help tell unique, personal stories that offer fun narrative moments!

A past should be a force that propels the character forward, similar to giri, or duty. A past is usually some sort of personal obligation, antagonizing entity, or choice that the character or someone else made that haunts the character even now.

When selecting a past, it’s important to keep in mind that this is not something that a character will be able to avoid! Players should choose a past that has the potential to cause problems that the player finds interesting, because the GM will be using these pasts to present challenges, interesting narrative scenes, and discord. When a character’s past comes up in a session, it will likely make a character’s day unpleasant, conflicting with their ninjō, getting them into trouble, or even threatening their life. There might be hard decisions or tough fights ahead for the character when their past rears its head, and selecting a past that strikes a chord with a player is important in having fun! Characters will struggle, and that struggle should remain fun for players as they watch their character grow.

Texto do livro

Writ of the Wilds · Chapter 2: The Duty of Survival › A Revised Game Of Twenty Questions › 2. What is Your Character’s Past and How Does It Affect Them? · p. 86 p. 91

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A past is a story, one that can deeply impact a person. Because rōnin have lost their place in samurai society their stories tend to be tragic, ones of circumstances that have kept them from fulfilling their promise or destiny. While Table 2–1: Sample Pasts provides a wide range of different pasts, players should feel free to develop their own rather than roll if they desire. The pasts presented here can be used as inspiration to help tell unique, personal stories that offer fun narrative moments!

A past should be a force that propels the character forward, similar to giri, or duty. A past is usually some sort of personal obligation, antagonizing entity, or choice that the character or someone else made that haunts the character even now.

When selecting a past, it’s important to keep in mind that this is not something that a character will be able to avoid! Players should choose a past that has the potential to cause problems that the player finds interesting, because the GM will be using these pasts to present challenges, interesting narrative scenes, and discord. When a character’s past comes up in a session, it will likely make a character’s day unpleasant, conflicting with their ninjō, getting them into trouble, or even threatening their life. There might be hard decisions or tough fights ahead for the character when their past rears its head, and selecting a past that strikes a chord with a player is important in having fun! Characters will struggle, and that struggle should remain fun for players as they watch their character grow.