7. What is Your Character Known For?
Texto
No two people follow the same path as they journey through life. While two or more rōnin and travelers far from home may band together to increase their chances of survival, their values, abilities, and actions may vary wildly, affecting how each is remembered by the people they meet along the way.
Choose a talent, event, or other deed that your character is known for. It can be positive or negative, and it may or may not be connected to their past. A rōnin might be known for abandoning their lord, for having a way with animals, or for going out of their way to help peasants. A gaijin might be known for their skilled craftsmanship or their exemplary fighting style. Or perhaps they are known for a being an embarrassment, which has caused them to leave home and wander Rokugan instead of staying with their own people.
If your character is known for an intentional deed, skill, or pattern of behavior that has helped others, even if they have been shunned or embarrassed about it, they gain +5 glory to represent their social prestige.
If your character is known for deeds, actions, skills, or even a single event that others have perceived as wicked, harmful, or exceptionally selfish, or if your character did something badly at odds their culture’s or family’s values, then your character gains 1 rank in a skill that they currently have 0 ranks in. This skill should represent the choices your character has made that have upset the normal order of things in the eyes of their family or society.
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Writ of the Wilds · Chapter 2: The Duty of Survival › A Revised Game Of Twenty Questions › 7. What is Your Character Known For? · p. 86 p. 93
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No two people follow the same path as they journey through life. While two or more rōnin and travelers far from home may band together to increase their chances of survival, their values, abilities, and actions may vary wildly, affecting how each is remembered by the people they meet along the way.
Choose a talent, event, or other deed that your character is known for. It can be positive or negative, and it may or may not be connected to their past. A rōnin might be known for abandoning their lord, for having a way with animals, or for going out of their way to help peasants. A gaijin might be known for their skilled craftsmanship or their exemplary fighting style. Or perhaps they are known for a being an embarrassment, which has caused them to leave home and wander Rokugan instead of staying with their own people.
If your character is known for an intentional deed, skill, or pattern of behavior that has helped others, even if they have been shunned or embarrassed about it, they gain +5 glory to represent their social prestige.
If your character is known for deeds, actions, skills, or even a single event that others have perceived as wicked, harmful, or exceptionally selfish, or if your character did something badly at odds their culture’s or family’s values, then your character gains 1 rank in a skill that they currently have 0 ranks in. This skill should represent the choices your character has made that have upset the normal order of things in the eyes of their family or society.
