Elements out of Balance
Texto
The elemental imbalance that plagues Rokugan, described beginning on page 122, can have very real effects and consequences for player characters. The following are alternate terrain qualities that reflect areas that PCs may encounter that have a particular element out of balance, which represent the worsening elemental imbalance within the Emerald Empire.
Imbalanced (One or More Elements) Variant
This area is out of balance with one or more elements, causing environmental and spiritual hazards. This terrain quality is an alternative version of the Imbalanced terrain quality found on page 267 of the core rulebook.
Effects: Whenever a character performs a check while within terrain that is Imbalanced, the following effects occur depending on the type of imbalance present:
Air: The air in this place is thin and harsh, making physical activity and speaking at length difficult. The Air kami seem to be absent, or at least unresponsive and cannot be called upon. Additionally, when a character performs a check using the Air ring, the TN is increased by 1. If they fail the check, they become dizzy from the lack of oxygen and receive 1 fatigue and are Silenced (see page 273 of the core rulebook).
Earth: The ground in this area is barren, lifeless, and filled with cracks and fissures. The Earth kami seem to be absent, or at least unresponsive and cannot be called upon. Additionally, when a character performs a check using the Earth ring, the TN is increased by 1. If they fail the check, they lose their stability and become Prone (see page 273 of the core rulebook).
Fire: This area is unnaturally dark and is saturated with wetness. The Fire kami seem to be absent, or at least unresponsive and cannot be called upon. Additionally, when a character performs a check using the Fire ring, the TN is increased by 1. If they fail the check, their morale falters and they receive 1 strife. A character cannot suffer the Burning condition while in terrain that is imbalanced with the Fire element.
Void: Something feels off about this area, something that pulls deep at the core of the spirit. The Void seems unstable here; when a character performs a check to cast an Inversion, they must turn one kept blank die face to a symbol. Additionally, when a character performs a check using the Void ring, the TN is increased by 1. If they fail the check, they feel the absence of something fundamental to the cosmic order and lose 1 Void point. If they have no Void points, they receive 1 strife instead. Additionally, while in this terrain Void points cannot be spent.
Water: There is little water here, and any that is present is stagnant and unable to support life. Additionally, the Water kami seem to be absent, or at least unresponsive and cannot be called upon. When a character performs a check using the Water ring, the TN is increased by 1. If they fail the check, they become disoriented (see page 272 of the core rulebook).
Texto do livro
Writ of the Wilds · Chapter 3: Finding Balance in Disorder › New Terrain Qualities › Elements out of Balance · p. 138 p. 139
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The elemental imbalance that plagues Rokugan, described beginning on page 122, can have very real effects and consequences for player characters. The following are alternate terrain qualities that reflect areas that PCs may encounter that have a particular element out of balance, which represent the worsening elemental imbalance within the Emerald Empire.
Imbalanced (One or More Elements) Variant
This area is out of balance with one or more elements, causing environmental and spiritual hazards. This terrain quality is an alternative version of the Imbalanced terrain quality found on page 267 of the core rulebook.
Effects: Whenever a character performs a check while within terrain that is Imbalanced, the following effects occur depending on the type of imbalance present:
Air: The air in this place is thin and harsh, making physical activity and speaking at length difficult. The Air kami seem to be absent, or at least unresponsive and cannot be called upon. Additionally, when a character performs a check using the Air ring, the TN is increased by 1. If they fail the check, they become dizzy from the lack of oxygen and receive 1 fatigue and are Silenced (see page 273 of the core rulebook).
Earth: The ground in this area is barren, lifeless, and filled with cracks and fissures. The Earth kami seem to be absent, or at least unresponsive and cannot be called upon. Additionally, when a character performs a check using the Earth ring, the TN is increased by 1. If they fail the check, they lose their stability and become Prone (see page 273 of the core rulebook).
Fire: This area is unnaturally dark and is saturated with wetness. The Fire kami seem to be absent, or at least unresponsive and cannot be called upon. Additionally, when a character performs a check using the Fire ring, the TN is increased by 1. If they fail the check, their morale falters and they receive 1 strife. A character cannot suffer the Burning condition while in terrain that is imbalanced with the Fire element.
Void: Something feels off about this area, something that pulls deep at the core of the spirit. The Void seems unstable here; when a character performs a check to cast an Inversion, they must turn one kept blank die face to a symbol. Additionally, when a character performs a check using the Void ring, the TN is increased by 1. If they fail the check, they feel the absence of something fundamental to the cosmic order and lose 1 Void point. If they have no Void points, they receive 1 strife instead. Additionally, while in this terrain Void points cannot be spent.
Water: There is little water here, and any that is present is stagnant and unable to support life. Additionally, the Water kami seem to be absent, or at least unresponsive and cannot be called upon. When a character performs a check using the Water ring, the TN is increased by 1. If they fail the check, they become disoriented (see page 272 of the core rulebook).
