Fitting Your Advantages And Disadvantages To Your Past
Texto
In questions 9, 10, 11, and 12 players will choose advantages and disadvantages. Pasts can be a great source of inspiration for these choices! If it makes sense, players should consider catering their selections to their pasts or using them as a framework in developing their own advantages and disadvantages with their GM (see pages 137–139 of the core rulebook).
Texto do livro
Writ of the Wilds · Chapter 2: The Duty of Survival › A Revised Game Of Twenty Questions › 2. What is Your Character’s Past and How Does It Affect Them? · p. 86 p. 91
Mostrar o texto como impresso
In questions 9, 10, 11, and 12 players will choose advantages and disadvantages. Pasts can be a great source of inspiration for these choices! If it makes sense, players should consider catering their selections to their pasts or using them as a framework in developing their own advantages and disadvantages with their GM (see pages 137–139 of the core rulebook).
