The Elemental Imbalance in Games
Texto
There are great imbalances within the elements, ones that trouble the foremost minds of the Phoenix Clan, their source unknown and their effects devastating. These can appear as floods, vast storms, volcanic eruptions, earthquakes, tornadoes, or other, more esoteric occurrences. The seasons might begin at the wrong times, or the plants might grow wildly, engulfing entire villages. However, these imbalances are just the largest and most destructive examples of a complex series of interconnected phenomena that can manifest in subtler ways.
The elemental imbalances presented here tend to be smaller—those that might affect a village, a city, or even an entire province. These tend to be problems that can be faced, and potentially even addressed. Of course, if a GM wishes to have their PCs grapple with larger problems that threaten the entire Empire, there is no reason they shouldn’t!
Texto do livro
Writ of the Wilds · Chapter 3: Finding Balance in Disorder › The Elemental Imbalance In Games · p. 122
Mostrar o texto como impresso
There are great imbalances within the elements, ones that trouble the foremost minds of the Phoenix Clan, their source unknown and their effects devastating. These can appear as floods, vast storms, volcanic eruptions, earthquakes, tornadoes, or other, more esoteric occurrences. The seasons might begin at the wrong times, or the plants might grow wildly, engulfing entire villages. However, these imbalances are just the largest and most destructive examples of a complex series of interconnected phenomena that can manifest in subtler ways.
The elemental imbalances presented here tend to be smaller—those that might affect a village, a city, or even an entire province. These tend to be problems that can be faced, and potentially even addressed. Of course, if a GM wishes to have their PCs grapple with larger problems that threaten the entire Empire, there is no reason they shouldn’t!
