Shukujo: Ancestral Sword of the Crane
Descrição
Under the tutelage of his tengu sensei, the legendary swordsmith Doji Yasarugi forged the Five Sacred Blades of the Crane, many of which were gifts for other warriors. Shukujo was the second of these blades and the only one Yasarugi kept for himself. He created it specifically to benefit from the unique one-strike style of fencing practiced by his father, Kakita. While Shukujo is not a true katana, many consider it a precursor.
After Yasarugi’s assassination, Shukujo was wielded by his twin sister, Konishiko, the Crane Clan Thunder. It was lost in the Shadowlands and then recovered and returned home by Doji Hayaku, the founder of the Daidoji family. Since then, Shukujo has tasted many victories in the hands of skilled duelists and Crane Clan Champions. It is said that Yasarugi and Konishiko still dwell within the sentient blade, and that those who wield it are gently guided by their presence.
Shukujo plays an integral role in the inauguration of each Crane Clan Champion. At this ceremony, the rising champion draws it in the presence of several Crane daimyō. If Shukujo is drawn by a person who can trace their bloodline to Lady Doji, the sword rings a brilliant note that echoes like a heron’s call. For this reason, heirs and the champion’s bloodline are carefully managed. If the Doji bloodline is ever lost, so too would be the power of the ancestral sword of the Crane.
Shukujo is an uchigatana designed specifically for the iaijutsu technique.
Propriedades
- Quirk: Shukujo sings a brilliant note when drawn by a person who can trace their bloodline to Doji.
- Profile: Range 1, Damage 5, Deadliness 5, Ceremonial, Durable, Sacred.
- Sealed Inversion: Shukujo contains the Witness the End inversion (see page 116), which is activated with Meditation (Void) instead of Theology (Void). Instead of being activated during a character’s turn, this inversion can be activated only at the end of the staredown in a duel or clash, and the TN to activate it is always 1.
Texto do livro
Celestial Realms · Chapter 2: The Soul of the Empire › The Ancestral Swords of the Clans › Shukujo: Ancestral Sword of the Crane · p. 100
Mostrar o texto como impresso
Under the tutelage of his tengu sensei, the legendary swordsmith Doji Yasarugi forged the Five Sacred Blades of the Crane, many of which were gifts for other warriors. Shukujo was the second of these blades and the only one Yasarugi kept for himself. He created it specifically to benefit from the unique one-strike style of fencing practiced by his father, Kakita. While Shukujo is not a true katana, many consider it a precursor.
After Yasarugi’s assassination, Shukujo was wielded by his twin sister, Konishiko, the Crane Clan Thunder. It was lost in the Shadowlands and then recovered and returned home by Doji Hayaku, the founder of the Daidoji family. Since then, Shukujo has tasted many victories in the hands of skilled duelists and Crane Clan Champions. It is said that Yasarugi and Konishiko still dwell within the sentient blade, and that those who wield it are gently guided by their presence.
Shukujo plays an integral role in the inauguration of each Crane Clan Champion. At this ceremony, the rising champion draws it in the presence of several Crane daimyō. If Shukujo is drawn by a person who can trace their bloodline to Lady Doji, the sword rings a brilliant note that echoes like a heron’s call. For this reason, heirs and the champion’s bloodline are carefully managed. If the Doji bloodline is ever lost, so too would be the power of the ancestral sword of the Crane.
Shukujo is an uchigatana designed specifically for the iaijutsu technique.
Quirk: Shukujo sings a brilliant note when drawn by a person who can trace their bloodline to Doji.
Profile: Range 1, Damage 5, Deadliness 5, Ceremonial, Durable, Sacred.
Sealed Inversion: Shukujo contains the Witness the End inversion (see page 116), which is activated with Meditation (Void) instead of Theology (Void). Instead of being activated during a character’s turn, this inversion can be activated only at the end of the staredown in a duel or clash, and the TN to activate it is always 1.
