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The Horagai of Sacred Rains

CeR p. 96

Descrição

Held by the tribe of Isawa long before the fall of the Kami, the Horagai of Sacred Rains is a conch shell trumpet connected to blessed Tengoku. Blowing the trumpet for a longer duration increases the amount of water called forth. Legends describe one of the horagai’s wielders standing atop a mountain and summoning a torrent of rains from the sky, blowing until their lungs were empty. The resulting flood devastated many villages and carried the wielder far away, never to be seen again. (Cost: Priceless. Rarity: 10. Qualities: Resplendent, Sacred.)

Propriedades

  • Water Empowerment: Reduce the TN of your checks to activate Water invocations by 1 (to a minimum of 1).
  • Activation: Once per game session as a Movement and Support action, you may make a TN 5 Theology (Water) check targeting a position at range 0–6.
  • Effects: If you succeed, you summon pure water from the heavens. The target position and a number of range bands around it equal to your bonus successes become Ensnaring terrain. During subsequent turns, so long as you have not stopped blowing, you may receive 2 fatigue to continue to blow the horn as a Movement and Support action, causing the area to continue to flood with effects determined by the GM.

Texto do livro

Celestial Realms · Chapter 2: The Soul of the Empire › New Gear and Items › Spiritual Artifacts › The Horagai of Sacred Rains · p. 96

Mostrar o texto como impresso

Held by the tribe of Isawa long before the fall of the Kami, the Horagai of Sacred Rains is a conch shell trumpet connected to blessed Tengoku. Blowing the trumpet for a longer duration increases the amount of water called forth. Legends describe one of the horagai’s wielders standing atop a mountain and summoning a torrent of rains from the sky, blowing until their lungs were empty. The resulting flood devastated many villages and carried the wielder far away, never to be seen again. (Cost: Priceless. Rarity: 10. Qualities: Resplendent, Sacred.)

Water Empowerment: Reduce the TN of your checks to activate Water invocations by 1 (to a minimum of 1).

Activation: Once per game session as a Movement and Support action, you may make a TN 5 Theology (Water) check targeting a position at range 0–6.

Effects: If you succeed, you summon pure water from the heavens. The target position and a number of range bands around it equal to your bonus successes become Ensnaring terrain. During subsequent turns, so long as you have not stopped blowing, you may receive 2 fatigue to continue to blow the horn as a Movement and Support action, causing the area to continue to flood with effects determined by the GM.