Call to Ride
WaterDescrição
A skilled rider can train their loyal steed to come to them on command. When the rider takes a long journey through perilous lands, this technique can be especially vital for escaping the chaos of battle or pursuing marauders who have struck at their caravan.
Regras
- Ativação
As a Support action, you can make a TN 1 Survival (Water) check targeting your mount or animal companion, provided it is within range 5 of you.
- Efeitos
If you succeed, your mount or animal companion immediately moves up to 2 range bands toward you, plus 1 additional range band for every two bonus successes. If it is a mount and ends at range 0 of you, you can immediately mount it.
Novas oportunidades
- : Increase the TN of Attack action checks targeting you and your mount or animal companion by 1. This effect persists until the end of your next turn.
- : If you perform a Maneuver action after mounting, you may move up to 2 range bands instead of 1.
Texto do livro
Children of the Five Winds · CHAPTER 2: THE BLESSINGS OF THE SANDS › New Techniques › New Shūji · p. 115
Mostrar o texto como impresso
A skilled rider can train their loyal steed to come to them on command. When the rider takes a long journey through perilous lands, this technique can be especially vital for escaping the chaos of battle or pursuing marauders who have struck at their caravan.
Activation: As a Support action, you can make a TN 1 Survival (Water) check targeting your mount or animal companion, provided it is within range 5 of you.
Effects: If you succeed, your mount or animal companion immediately moves up to 2 range bands toward you, plus 1 additional range band for every two bonus successes. If it is a mount and ends at range 0 of you, you can immediately mount it.
New Opportunities
: Increase the TN of Attack action checks targeting you and your mount or animal companion by 1. This effect persists until the end of your next turn.
: If you perform a Maneuver action after mounting, you may move up to 2 range bands instead of 1.
