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Solidify Gratitude

Tipo Shūji ShūjiRank 2Anéis Earth Earth
C5W p. 114

Descrição

Gratitude can be a powerful shield or an insidious weapon, especially when a courtier is alone in a faraway court. For members of the Ide Emissary School (see page 84), being sent to courts across the world where one must act without support or long-standing relationships is the norm. As such, the Ide tradition teaches its students to make friends quickly—especially with one’s enemies.

Regras

Ativação

As a Scheme action, you may make a TN 2 Courtesy (Earth) check targeting another character. You can only target a character who has accepted a gift from you this scene or has completed a social objective to which you contributed momentum points.

Efeitos

If you succeed, you gain the Ally (Target’s Name) [Water] advantage (page 101 of the core rulebook) unless your target chooses to forfeit glory equal to the rarity of the gift you gave or to the number of momentum points you contributed to their objective.

Novas oportunidades

  • OpportunityOpportunity: You learn your target’s reason for pursuing their social objective if you do not already know it.
  • OpportunityOpportunity: You gain your target’s assistance on the next check you make. This effect persists until the end of the scene.

Texto do livro

Children of the Five Winds · CHAPTER 2: THE BLESSINGS OF THE SANDS › New Techniques › New Shūji · p. 114

Mostrar o texto como impresso

Gratitude can be a powerful shield or an insidious weapon, especially when a courtier is alone in a faraway court. For members of the Ide Emissary School (see page 84), being sent to courts across the world where one must act without support or long-standing relationships is the norm. As such, the Ide tradition teaches its students to make friends quickly—especially with one’s enemies.

Activation: As a Scheme action, you may make a TN 2 Courtesy (Earth) check targeting another character. You can only target a character who has accepted a gift from you this scene or has completed a social objective to which you contributed momentum points.

Effects: If you succeed, you gain the Ally (Target’s Name) [Water] advantage (page 101 of the core rulebook) unless your target chooses to forfeit glory equal to the rarity of the gift you gave or to the number of momentum points you contributed to their objective.

New Opportunities

Opportunity Opportunity: You learn your target’s reason for pursuing their social objective if you do not already know it.

Opportunity Opportunity: You gain your target’s assistance on the next check you make. This effect persists until the end of the scene.