Bond of the Realms
EarthDescrição
Ties of History (Ancestral), Banishing Draught (Alchemy),
Bishamon’s Embrace (Fortunist)
“A creature is bound to the realm it was reincarnated in, its body made of the materials of the place, tying it there as if with an unseen rope. Should it wander elsewhere and should its presence displease you, you need only know how to tug upon the cord.”
– Kitsu Hideki, Kitsu Realm Wanderer
Regras
- Ativação
As an Attack and Scheme action targeting one character from a realm other than the one you are currently in, you may make a TN 2 Theology (Earth) check and name their realm of origin.
- Efeitos
If you succeed and name the correct realm of origin, you smite the target. The target reduces their endurance and composure by 3 (to a minimum of 1). This effect lasts for one round plus a number of rounds equal to your bonus successes.
If you fail, you suffer 3 strife, learn the target’s realm of origin, and cannot use this invocation again until the end of the scene.
Novas oportunidades
Earth : If you succeed, the target suffers one of the following conditions of your choice: Dazed, Disoriented, Immobilized, Prone, or Silenced.
Earth +: The effect lasts one additional round per spent this way.
Earth +: Reduce the target’s endurance and composure by an additional 1 (to a minimum of 1) per spent this way.
Texto do livro
Celestial Realms · Chapter 2: The Soul of the Empire › New Techniques › Earth Invocations › Bond of the Realms Rank 3 · p. 107
Mostrar o texto como impresso
Ties of History (Ancestral), Banishing Draught (Alchemy),
Bishamon’s Embrace (Fortunist)
“A creature is bound to the realm it was reincarnated in, its body made of the materials of the place, tying it there as if with an unseen rope. Should it wander elsewhere and should its presence displease you, you need only know how to tug upon the cord.”
– Kitsu Hideki, Kitsu Realm Wanderer
Activation: As an Attack and Scheme action targeting one character from a realm other than the one you are currently in, you may make a TN 2 Theology (Earth) check and name their realm of origin.
Effects: If you succeed and name the correct realm of origin, you smite the target. The target reduces their endurance and composure by 3 (to a minimum of 1). This effect lasts for one round plus a number of rounds equal to your bonus successes.
If you fail, you suffer 3 strife, learn the target’s realm of origin, and cannot use this invocation again until the end of the scene.
New Opportunities
Earth : If you succeed, the target suffers one of the following conditions of your choice: Dazed, Disoriented, Immobilized, Prone, or Silenced. Earth +: The effect lasts one additional round per spent this way. Earth +: Reduce the target’s endurance and composure by an additional 1 (to a minimum of 1) per spent this way.
