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Distance Distorted

Tipo Inversion InversionRank 2Anéis Void Void
CeR p. 116

Descrição

A Void wielder’s power extends to manipulating not just the positions of objects in space and time, but also the relationships between objects. By distorting the space between two things such that it remains the same no matter how they move, a Void wielder can create a disorienting maze in an empty space, preventing pursuers from ever reaching the wielder or causing an object to remain conveniently within reach despite its being dozens of feet away.

Regras

Ativação

As a Scheme and Support action during a skirmish, intrigue, or narrative scene, you may make a TN 3 Theology (Void) check targeting two objects and/or characters at range 0–3 of you.

Efeitos

If you succeed, you augment and curse the targets and choose one of the following numbers: 0, 1, 2, or 3. No matter where the targets move, each target treats the other as being at the chosen number of range bands from itself for the purposes of determining distance between the two, targeting, and effects. This effect persists until the end of your next turn.

If you succeed, each target that is a character receives 2 fatigue.

Magnitude

  • Magnitude 1–2: This effect persists for a number of additional rounds equal to the magnitude.
  • Magnitude 3+: This effect persists until the end of the scene.

Texto do livro

Celestial Realms · Chapter 2: The Soul of the Empire › The Mysteries of the Void › Inversions › Rank 2 › Distance Distorted · p. 116

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A Void wielder’s power extends to manipulating not just the positions of objects in space and time, but also the relationships between objects. By distorting the space between two things such that it remains the same no matter how they move, a Void wielder can create a disorienting maze in an empty space, preventing pursuers from ever reaching the wielder or causing an object to remain conveniently within reach despite its being dozens of feet away.

Activation: As a Scheme and Support action during a skirmish, intrigue, or narrative scene, you may make a TN 3 Theology (Void) check targeting two objects and/or characters at range 0–3 of you.

Effects: If you succeed, you augment and curse the targets and choose one of the following numbers: 0, 1, 2, or 3. No matter where the targets move, each target treats the other as being at the chosen number of range bands from itself for the purposes of determining distance between the two, targeting, and effects. This effect persists until the end of your next turn.

If you succeed, each target that is a character receives 2 fatigue.

Magnitude

Magnitude 1–2: This effect persists for a number of additional rounds equal to the magnitude.

Magnitude 3+: This effect persists until the end of the scene.